ariucleee

Mongolia
On FACEIT since 2021 149 matches tracked 38 matches in 30 days
ELO ▲ 297
3,336
30-day peak: 3,336
Rank SEA ▲ 20 places
#32
Mongolia #16 in Mongolia
30 days · prev. #52 · best #32
Last updated:

How does ariucleee play?

Rating 1.04 (from 107 matches) K/R 0.74 ADR 79.4 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.03−0.04 · Ø 1.07 better than 31%
Pistol kills per match 3.1
Knife kills 1 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 11%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 12x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +166
= Stayed the same
K/R at 0.73, ADR at 78.5
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With hoolig4n- on the team no ELO value
54 matches · 57% win rate
On Saturdays +11 ELO, win rate 58%

ariucleee loses the most ELO with hoolig4n- on the team: 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.52 · Nuke
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
58% better than 58%
0.69 better than 18%
75.4 better than 16%
0.96 better than 17%
52% of 98 duels better than 46%
21% of 19 situations better than 12%
Mirage37
73% better than 97%
0.72 better than 30%
78.3 better than 29%
1.01 better than 30%
59% of 103 duels better than 84%
53% of 15 situations better than 87%
Inferno18
72% better than 80%
0.73 better than 27%
80.3 better than 31%
1.11-
58% of 57 duels better than 56%
50% of 4 situations better than 73%
Nuke16
81% better than 98%
0.83 better than 76%
83.8 better than 57%
1.27-
50% of 26 duels better than 30%
17% of 6 situations better than 7%
Dust 214
29% -
0.76 -
80.9 -
1.06-
52% of 42 duels -
50% of 2 situations -
Anubis12
58% -
0.75 -
80.0 -
0.99-
56% of 25 duels -
0% of 4 situations -
Cache11
73% -
0.78 -
85.7 -
1.07-
43% of 42 duels -
38% of 8 situations -
Overpass3
67% -
0.79 -
82.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ariucleee plays

Across 149 matches ariucleee averages K/R 0.74 and ADR 79.4; the rating across the 107 rated matches is 1.04. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 68% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 43 of 107 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. ariucleee loses the most ELO with hoolig4n- on the team (Win rate 57% in 54 matches). Things go best on Mirage (+119 ELO, win rate 73%). Improved over the last three months: Headshots +2 pp, ELO +166. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.5. Last 30 days: 38 matches, win rate 74%, net ELO +334.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.