arisu7aaa

South Korea
On FACEIT since 2025 158 matches tracked 117 matches in 30 days
ELO ▲ 180
2,255
30-day peak: 2,444
Rank EU
#121,548
South Korea #1,742 in South Korea
Last updated:
Next update possible in 37m 29s

How does arisu7aaa play?

Rating 1.00 K/R 0.73 ADR 78.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 30%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 61%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.98−0.05 · Ø 1.03 better than 28%
Pistol kills per match 2.7
Knife kills 3 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 0 aces in 137 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.73, ADR at 78.6, ELO at 2,255
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
38 matches · 47% win rate
In match 2 of the day −28 ELO
31 matches · 32% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 46%
On Fridays ±0 ELO, win rate 33%

arisu7aaa loses the most ELO on Dust 2: −28 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.39 · Mirage
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 61%
0.75 better than 54%
80.3 better than 47%
1.03 right on the average
47% of 263 duels better than 25%
47% of 30 situations better than 74%
Dust 238
47% better than 31%
0.71 better than 34%
79.3 better than 41%
0.96 better than 22%
54% of 166 duels better than 64%
33% of 15 situations better than 36%
Anubis25
68% better than 92%
0.79 better than 74%
84.3 better than 67%
1.10 better than 72%
61% of 128 duels better than 92%
50% of 22 situations better than 80%
Ancient24
38% better than 10%
0.62 better than 5%
68.4 better than 3%
0.86 better than 6%
51% of 109 duels right on the average
22% of 9 situations better than 14%
Nuke7
71% -
0.71 -
70.4 -
1.05-
43% of 35 duels -
25% of 4 situations -
Inferno5
20% -
0.76 -
73.4 -
1.07-
36% of 22 duels -
40% of 5 situations -
Cache4
50% -
0.71 -
75.5 -
0.97-
68% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arisu7aaa plays

Across 158 matches arisu7aaa averages K/R 0.73, ADR 78.2 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Anubis with a 68% win rate in 25 matches. In 52 of 158 matches the rating was 1.10 or higher (33%), in 68 it was below 0.90. In 137 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. arisu7aaa loses the most ELO on Dust 2 (−28 ELO, win rate 47%). Things go best on Ancient (+30 ELO, win rate 38%). From match no. 5 of the day on, things go best: 65% win rate, +30 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.6, ELO at 2,255. Last 30 days: 117 matches, win rate 50%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.