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arezgod

United Kingdom
On FACEIT since 2020 496 matches tracked 132 matches in 30 days
ELO ▼ 39
2,623
30-day peak: 2,814
Rank EU
#37,522
United Kingdom #679 in United Kingdom
Last updated:

How does arezgod play?

Rating 0.92 K/R 0.64 ADR 71.2 from 496 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 496 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 2.6
Knife kills 2 in 496 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 6%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 49x 4K, 3 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 25%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.92, ADR at 71.2, Win rate at 49%
▼ Got worse
Headshots −3 pp, ELO −196

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.67. Last 3 months unchanged at 0.64. Clearly below the average (0.74).

Patterns

From the last 496 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −114 ELO
60 matches · 45% win rate
In match 3 of the day +44 ELO
74 matches · 42% win rate
On Sundays +36 ELO, win rate 43%

arezgod loses the most ELO on Nuke: −114 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.14 · Nuke
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 496 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient114
55% better than 55%
0.63 better than 5%
70.9 better than 5%
0.90 better than 8%
49% of 443 duels better than 31%
36% of 64 situations better than 45%
Mirage109
47% better than 29%
0.62 better than 4%
70.4 better than 6%
0.86 better than 4%
43% of 411 duels better than 9%
49% of 69 situations better than 78%
Anubis91
52% better than 41%
0.65 better than 8%
72.8 better than 8%
0.93 better than 12%
46% of 338 duels better than 18%
36% of 42 situations better than 45%
Dust 276
42% better than 15%
0.62 better than 4%
68.1 better than 2%
0.90 better than 7%
42% of 257 duels better than 7%
43% of 47 situations better than 63%
Nuke60
45% better than 14%
0.71 better than 19%
74.3 better than 7%
1.02 better than 27%
51% of 192 duels better than 37%
46% of 48 situations better than 64%
Cache25
52% -
0.66 -
72.1 -
0.92-
46% of 91 duels -
53% of 19 situations -
Inferno21
48% better than 20%
0.67 better than 10%
72.7 better than 6%
0.93 better than 7%
45% of 82 duels better than 8%
38% of 13 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How arezgod plays

Across 496 matches arezgod averages K/R 0.64, ADR 71.2 and a rating of 0.92. Most room to improve: Damage per round (ADR) at 71.2, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 14.0 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 114 matches. In 132 of 496 matches the rating was 1.10 or higher (27%), in 259 it was below 0.90. In 419 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 0.96. arezgod loses the most ELO on Nuke (−114 ELO, win rate 45%). Things go best on Ancient (+278 ELO, win rate 55%). From match no. 5 of the day on, things go best: 54% win rate, +67 ELO. Got weaker: Headshots −3 pp, ELO −196. Unchanged in recent months: K/R at 0.64, Rating at 0.92, ADR at 71.2, Win rate at 49%. Last 30 days: 132 matches, win rate 47%, net ELO +327.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.