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arditzzi

Kosovo
On FACEIT since 2021 306 matches tracked 67 matches in 30 days
ELO ▲ 86
2,951
30-day peak: 3,025
Rank EU ▼ 2,359 places
#11,398
Kosovo #123 in Kosovo
30 days · prev. #9,039 · best #6,852
Last updated:

How does arditzzi play?

Rating 1.05 K/R 0.76 ADR 82.4 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 306 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.9
Knife kills 4 in 306 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 51x 4K, 6 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +3 pp, ELO +310
= Stayed the same
ADR at 83.4, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.75).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
51 matches · 51% win rate
In match 2 of the day −40 ELO
54 matches · 46% win rate
On Saturdays −52 ELO, win rate 48%

arditzzi loses the most ELO on Ancient: −69 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.04 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
59% better than 74%
0.74 better than 43%
80.6 better than 43%
1.02 better than 39%
49% of 459 duels better than 32%
36% of 47 situations better than 42%
Ancient51
51% better than 41%
0.80 better than 70%
83.0 better than 54%
1.10 better than 64%
54% of 279 duels better than 60%
50% of 24 situations better than 78%
Dust 244
50% better than 35%
0.72 better than 33%
81.6 better than 48%
0.99 better than 25%
46% of 227 duels better than 18%
39% of 28 situations better than 52%
Anubis39
56% better than 56%
0.82 better than 79%
85.3 better than 69%
1.14 better than 76%
59% of 172 duels better than 84%
28% of 18 situations better than 23%
Inferno38
68% better than 81%
0.81 better than 61%
86.4 better than 57%
1.12 right on the average
53% of 206 duels better than 38%
25% of 20 situations better than 18%
Cache24
46% better than 18%
0.74 better than 31%
81.5 better than 35%
1.00 better than 20%
42% of 139 duels better than 4%
40% of 10 situations right on the average
Nuke18
44% better than 15%
0.72 better than 27%
78.2 better than 27%
0.99 better than 23%
45% of 92 duels better than 13%
19% of 16 situations better than 10%

Compared with players on the same level who have at least 15 matches on the map.

How arditzzi plays

Across 306 matches arditzzi averages K/R 0.76, ADR 82.4 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 58% headshots. The strongest map is Inferno with a 68% win rate in 38 matches. In 130 of 306 matches the rating was 1.10 or higher (42%), in 104 it was below 0.90. In 239 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. arditzzi loses the most ELO on Ancient (−69 ELO, win rate 51%). Things go best on Mirage (+89 ELO, win rate 59%). Match no. 1 of the day goes best: 69% win rate, +89 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +3 pp, ELO +310. Unchanged in recent months: ADR at 83.4, Win rate at 56%. Last 30 days: 67 matches, win rate 55%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.