arce97

Brazil
On FACEIT since 2018 258 matches tracked 77 matches in 30 days
ELO ▲ 136
2,181
30-day peak: 2,181
Rank SA ▲ 900 places
#3,689
Brazil #2,265 in Brazil
30 days · prev. #4,589 · best #3,275
Last updated:

How does arce97 play?

Rating 0.99 K/R 0.69 ADR 74.6 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 258 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 17%+5 pp · Ø 12% better than 80%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Knife kills 4 in 258 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 27x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.66+0.38 · Ø 0.28 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +179
= Stayed the same
K/R at 0.71, ADR at 76.4, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
55 matches · 40% win rate
In match 4 of the day −3 ELO
31 matches · 45% win rate
On Mondays −51 ELO, win rate 41%

arce97 loses the most ELO on Dust 2: −131 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 1.99 · Anubis
  3. Most kills in a match: 34 · Cache
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
40% better than 14%
0.67 better than 17%
72.7 better than 12%
0.94 better than 19%
48% of 313 duels better than 31%
54% of 28 situations better than 87%
Anubis51
63% better than 85%
0.73 better than 44%
78.5 better than 34%
1.05 better than 57%
49% of 212 duels better than 39%
29% of 41 situations better than 27%
Ancient48
46% better than 30%
0.69 better than 23%
76.0 better than 22%
0.99 better than 36%
50% of 234 duels better than 41%
42% of 24 situations better than 63%
Mirage39
51% better than 52%
0.72 better than 41%
75.7 better than 24%
1.04 better than 55%
48% of 178 duels better than 32%
37% of 19 situations better than 46%
Inferno33
42% better than 11%
0.59 better than 1%
65.1 better than 1%
0.89 better than 7%
45% of 109 duels better than 13%
41% of 17 situations better than 58%
Cache31
61% -
0.74 -
77.8 -
1.08-
46% of 157 duels -
52% of 23 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arce97 plays

Across 258 matches arce97 averages K/R 0.69, ADR 74.6 and a rating of 0.99. Most room to improve: Damage per round (ADR) at 74.6, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 51 matches. In 96 of 258 matches the rating was 1.10 or higher (37%), in 97 it was below 0.90. In 189 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. arce97 loses the most ELO on Dust 2 (−131 ELO, win rate 40%). Things go best on Anubis (+40 ELO, win rate 63%). Match no. 1 of the day goes best: 61% win rate, −101 ELO. Improved over the last three months: Rating +0.05, ELO +179. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.4, Win rate at 51%. Last 30 days: 77 matches, win rate 53%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.