arb0oZzz

Norway
269 matches tracked 113 matches in 30 days
Last updated:

How does arb0oZzz play?

Rating 1.00 (from 151 matches) K/R 0.71 ADR 78.7 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 37% weak 0.75 to 0.89 8% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 2%−9 pp better than 12%
K/D 1.030.00 level
Pistol kills per match 3.0
Knife kills 1 in 269 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 29x 4K, 3 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 5.1+1.0 better than 77%
Enemies flashed per round 0.82+0.52 better than 99%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +134
= Stayed the same
K/R at 0.71, ADR at 79.0
▼ Got worse
Headshots −3 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.71.

Patterns

From the last 269 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −19 ELO
46 matches · 48% wins
In match 3 of the day +18 ELO
44 matches · 45% wins
Between 0:00 and 6:00 +22 ELO, win rate 44%
On Sundays −17 ELO, win rate 43%

arb0oZzz loses the most ELO on Ancient: −19 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 72%
0.67 better than 18%
74.1 better than 18%
0.93 better than 17%
44% of 189 duels better than 13%
45% of 66 situations better than 72%
Dust 264
55% better than 60%
0.70 better than 30%
77.1 better than 30%
0.98 better than 30%
47% of 177 duels better than 27%
31% of 55 situations better than 30%
Ancient46
48% better than 35%
0.77 better than 63%
83.4 better than 60%
1.12 better than 75%
49% of 167 duels better than 37%
47% of 34 situations better than 77%
Anubis40
60% better than 76%
0.73 better than 44%
80.2 better than 45%
1.01 better than 36%
53% of 101 duels better than 59%
30% of 33 situations better than 31%
Inferno25
56% level
0.73 better than 41%
80.7 better than 46%
1.10-
57% of 79 duels better than 72%
43% of 21 situations better than 59%
Nuke9
44% -
0.65 -
76.0 -
0.90-
48% of 29 duels -
25% of 4 situations -
Cache8
38% -
0.67 -
78.2 -
0.87-
32% of 28 duels -
57% of 7 situations -
Vertigo8
25% -
0.77 -
91.0 -
1.05-
69% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How arb0oZzz plays

Across 269 matches arb0oZzz averages K/R 0.71 and ADR 78.7; the rating across the 151 rated matches is 1.00. Biggest strength: Utility damage per round at 5.1. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 15.7 kills per match, 49% of them headshots. The strongest map is Anubis with a 60% win rate in 40 matches. In 45 of 151 matches the rating was 1.10 or higher (30%), in 50 it was below 0.90. In 201 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. arb0oZzz loses the most ELO on Ancient (−19 ELO, win rate 48%). Things go best on Mirage (+108 ELO, win rate 58%). Improved over the last three months: ELO +134. Got weaker: Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.0. Last 30 days: 113 matches, win rate 50%, ELO balance +40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.