araceous

Australia
On FACEIT since 2015 273 matches tracked 62 matches in 30 days
ELO ▼ 132
2,108
30-day peak: 2,240
Rank OCE ▼ 135 places
#918
Australia #524 in Australia
30 days · prev. #783 · best #748
Last updated:

How does araceous play?

Rating 0.91 (from 189 matches) K/R 0.64 ADR 71.7 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 253 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.88−0.14 · Ø 1.02 better than 7%
Pistol kills per match 2.8 from the last 253
Knife kills 1 in 253 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.2%).

2K rounds 10.2%−3.0 pp · Ø 13.2% better than 2%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 31x 4K, 5 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp, Win rate +3 pp, ELO +63
= Stayed the same
K/R at 0.63, Rating at 0.91, ADR at 71.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.54
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.73).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
24 matches · 46% win rate
On Nuke −27 ELO
20 matches · 40% win rate
On Sundays −19 ELO, win rate 42%

araceous loses the most ELO on Anubis: −36 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
41% better than 15%
0.64 better than 10%
71.5 better than 11%
0.90 better than 12%
44% of 356 duels better than 14%
41% of 39 situations better than 59%
Dust 261
64% better than 89%
0.67 better than 21%
72.2 better than 14%
0.98 better than 35%
43% of 246 duels better than 13%
29% of 42 situations better than 25%
Ancient35
57% better than 69%
0.72 better than 41%
81.7 better than 57%
1.01 better than 45%
43% of 216 duels better than 11%
40% of 10 situations better than 57%
Anubis24
46% better than 29%
0.63 better than 6%
73.7 better than 14%
0.86 better than 4%
42% of 118 duels better than 9%
33% of 9 situations better than 36%
Nuke20
40% better than 11%
0.62 better than 4%
67.1 better than 2%
0.87 better than 3%
36% of 99 duels better than 1%
57% of 7 situations better than 89%
Cache18
28% -
0.54 -
64.0 -
0.72-
40% of 81 duels -
29% of 7 situations -
Inferno17
41% better than 16%
0.54 better than 1%
65.4 better than 2%
0.74 better than 1%
38% of 87 duels better than 1%
100% of 3 situations better than 99%
Vertigo3
33% -
0.47 -
56.1 -
0.60-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How araceous plays

Across 273 matches araceous averages K/R 0.64 and ADR 71.7; the rating across the 189 rated matches is 0.91. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 64% win rate in 61 matches. In 65 of 253 matches the rating was 1.10 or higher (26%), in 131 it was below 0.90. In 180 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: July 2026 at 0.96. araceous loses the most ELO on Anubis (−36 ELO, win rate 46%). Things go best on Mirage (+85 ELO, win rate 41%). From match no. 5 of the day on, things go best: 59% win rate, +43 ELO. Improved over the last three months: Headshots +10 pp, Win rate +3 pp, ELO +63. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 71.3. Last 30 days: 62 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.