ar7ur-_-

Iceland
On FACEIT since 2020 313 matches tracked 117 matches in 30 days
ELO ▼ 21
2,098
30-day peak: 2,284
Rank EU
#194,687
Iceland #600 in Iceland
Last updated:

How does ar7ur-_- play?

Rating 0.91 (from 284 matches) K/R 0.65 ADR 74.4 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.88−0.15 · Ø 1.03 better than 7%
Pistol kills per match 2.4
Zeus kills1 in 313 matches
Knife kills 3 in 313 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 32x 4K, 3 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 75.4, Win rate at 52%, ELO at 2,098
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.68. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −109 ELO
45 matches · 47% win rate
On Dust 2 −57 ELO
34 matches · 50% win rate
On Saturdays −34 ELO, win rate 44%

ar7ur-_- loses the most ELO on Cache: −109 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 1.96 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 52 · Anubis

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis93
57% better than 66%
0.68 better than 23%
76.6 better than 28%
0.96 better than 27%
47% of 466 duels better than 25%
33% of 51 situations better than 36%
Nuke75
52% better than 42%
0.67 better than 16%
73.7 better than 18%
0.93 better than 16%
47% of 306 duels better than 23%
29% of 38 situations better than 28%
Ancient50
48% better than 45%
0.67 better than 22%
80.7 better than 49%
0.89 better than 13%
50% of 246 duels better than 45%
22% of 27 situations better than 15%
Cache45
47% better than 27%
0.61 better than 10%
69.6 better than 12%
0.84 better than 7%
43% of 227 duels better than 17%
43% of 14 situations better than 61%
Dust 234
50% right on the average
0.59 better than 3%
68.9 better than 5%
0.84 better than 4%
42% of 141 duels better than 9%
40% of 10 situations better than 57%
Vertigo7
43% -
0.63 -
64.4 -
0.83-
48% of 29 duels -
25% of 4 situations -
Mirage5
80% -
0.66 -
74.2 -
0.94-
60% of 15 duels -
40% of 5 situations -
Overpass3
33% -
0.52 -
79.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ar7ur-_- plays

Across 313 matches ar7ur-_- averages K/R 0.65 and ADR 74.4; the rating across the 284 rated matches is 0.91. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.88, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 93 matches. In 82 of 284 matches the rating was 1.10 or higher (29%), in 152 it was below 0.90. In 238 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 0.94. ar7ur-_- loses the most ELO on Cache (−109 ELO, win rate 47%). Things go best on Anubis (+253 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 75.4, Win rate at 52%, ELO at 2,098. Last 30 days: 117 matches, win rate 50%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.