ar4i_1488
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Opening
AverageClutch
AverageWeapons and aim
WeaknessImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: August 2026 with 0.64.
Rating, 1.00 is an average match
Best month: August 2026 with 0.90.
Damage per round (ADR)
Best month: September 2026 with 77.4.
Share of headshot kills
Best month: September 2026 with 36%.
Matches won (win rate)
Best month: August 2026 with 64%.
Best month: August 2026 with 1,177.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
ar4i_1488 loses the most ELO on Mirage: −59 ELO, 52% wins
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 26 · Dust 2
- Highest rating in a match: 1.64 · Dust 2
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How ar4i_1488 plays
Across 113 matches ar4i_1488 averages K/R 0.62, ADR 75.6 and a rating of 0.85. Biggest strength: Utility with impact at 43%. That is better than 91% of players on level 5. Most room to improve: Opening duels won at 42%. That is better than only 6% of players on level 5. On average 13.4 kills per match, 36% of them headshots. The strongest map is Mirage with a 52% win rate in 27 matches. In 18 of 113 matches the rating was 1.10 or higher (16%), in 66 it was below 0.90. In 95 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: August 2026 at 0.90. ar4i_1488 loses the most ELO on Mirage (−59 ELO, win rate 52%). Last 30 days: 44 matches, win rate 50%, ELO balance −67.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.