aptchix
How does aptchix play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 788 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average10% of 1v2s won and so well below the average (22%).
Weapons and aim
Average51% headshots and so well above the average (44%).
Impact
AverageExactly 2 kills in 11.3% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.25).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.67. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: September 2026 with 74.2. Last 3 months: 72.7 (at the start 70.9). Clearly below the average (78.5).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 48%). Well above the average (44%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 43% (at the start 55%). Well below the average (51%).
Best month: August 2026 with 1,241.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 55%.
Patterns
From the last 98 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aptchix loses the most ELO in match 2 of the day: −47 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.75 · Dust 2
- Most kills in a match: 29 · Dust 2
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How aptchix plays
Across 98 matches aptchix averages K/R 0.64 and ADR 71.8; the rating across the 49 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 5 players. Most room to improve: Opening duels won at 43%, better than only 10% of level 5 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 12 of 49 matches the rating was 1.10 or higher (24%), in 23 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. aptchix loses the most ELO in match 2 of the day (−47 ELO, win rate 33%). Things go best on Dust 2 (+15 ELO, win rate 55%). Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.64, ADR at 72.7. Last 30 days: 14 matches, win rate 36%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.