appolo_HZ
Name history of appolo_HZ
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does appolo_HZ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 1.10 (at the start 1.13). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 97.8. Last 3 months: 89.1 (at the start 88.2). Clearly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 46% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 80%. Last 3 months: 49% (at the start 53%). Slightly below the average (51%).
Best month: November 2026 with 2,299. Last 3 months: 2,236 (at the start 1,996).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
appolo_HZ loses the most ELO in match 2 of the day: ±0 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 2.09 · Mirage
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How appolo_HZ plays
Across 110 matches appolo_HZ averages K/R 0.80, ADR 88.8 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 55 of 110 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 80 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. appolo_HZ loses the most ELO in match 2 of the day (±0 ELO, win rate 42%). Things go best on Mirage (+30 ELO, win rate 50%). Match no. 1 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: ELO +240. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 89.1, Headshots at 46%. Last 30 days: 66 matches, win rate 52%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.