apple_not777

Belarus
On FACEIT since 2021 315 matches tracked 97 matches in 30 days
Last updated:

How does apple_not777 play?

Rating 1.24 (from 314 matches) K/R 0.90 ADR 93.3 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 314 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.22+0.18 · Ø 1.04 better than 88%
Pistol kills per match 3.5
Zeus kills1 in 315 matches
Knife kills 7 in 315 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 91x 4K, 13 aces in 215 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 17%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, Rating at 1.25, ADR at 93.1, Headshots at 52%, Win rate at 55%, ELO at 2,829
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: June 2026 with 1.14. Last 3 months: 0.91 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −164 ELO
82 matches · 45% win rate
On Mirage −133 ELO
85 matches · 52% win rate
On Mondays +19 ELO, win rate 49%

apple_not777 loses the most ELO in match 1 of the day: −164 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 52 · Mirage
  4. Highest rating in a match: 2.91 · Anubis

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
55% better than 55%
0.89 better than 93%
93.3 better than 91%
1.20 better than 86%
53% of 547 duels better than 55%
49% of 49 situations better than 76%
Mirage85
52% better than 43%
0.91 better than 95%
92.1 better than 90%
1.25 better than 93%
50% of 416 duels better than 37%
35% of 31 situations better than 37%
Ancient44
59% better than 68%
0.95 better than 98%
97.0 better than 96%
1.31 better than 97%
55% of 266 duels better than 66%
50% of 26 situations better than 78%
Anubis44
59% better than 66%
0.89 better than 94%
94.4 better than 95%
1.23 better than 91%
58% of 273 duels better than 80%
32% of 25 situations better than 32%
Nuke24
58% better than 55%
0.84 better than 78%
87.8 better than 73%
1.14 better than 66%
49% of 139 duels better than 27%
56% of 16 situations better than 87%
Cache15
47% better than 22%
0.88 better than 85%
88.0 better than 65%
1.26 better than 87%
49% of 85 duels better than 21%
36% of 11 situations better than 39%
Inferno10
70% -
0.99 -
101.5 -
1.36-
62% of 71 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How apple_not777 plays

Across 315 matches apple_not777 averages K/R 0.90 and ADR 93.3; the rating across the 314 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 20.1 kills per match with 52% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 192 of 314 matches the rating was 1.10 or higher (61%), in 65 it was below 0.90. In 215 matches with detailed stats: 91 4Ks and 13 aces. Best month by rating: June 2026 at 1.46. apple_not777 loses the most ELO in match 1 of the day (−164 ELO, win rate 45%). Things go best in match 4 of the day (+44 ELO, win rate 64%). Match no. 3 of the day goes best: 66% win rate, +1 ELO. Unchanged in recent months: K/R at 0.91, Rating at 1.25, ADR at 93.1, Headshots at 52%, Win rate at 55%, ELO at 2,829. Last 30 days: 97 matches, win rate 59%, net ELO +263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.