aporia

Russia
On FACEIT since 2025 404 matches tracked 214 matches in 30 days
ELO ▲ 339
3,421
30-day peak: 3,447
Rank EU ▲ 971 places
#1,392 #396 in RU
30 days · prev. #2,363 · best #1,375
Last updated:

How does aporia play?

Rating 0.99 K/R 0.69 ADR 73.9 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 404 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 37%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.02−0.03 · Ø 1.05 better than 28%
Pistol kills per match 2.8
Knife kills 4 in 404 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 17%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 42x 4K, 1 ace in 404 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 12%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether aporia is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 404 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −288 ELO
45 matches · 42% win rate
On Ancient −89 ELO
89 matches · 48% win rate
On Fridays −520 ELO, win rate 33%

aporia loses the most ELO in match 2 of the day: −288 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage172
52% better than 37%
0.68 better than 15%
73.5 better than 11%
0.98 better than 21%
52% of 480 duels better than 46%
36% of 129 situations better than 41%
Ancient89
48% better than 26%
0.69 better than 18%
73.9 better than 11%
0.98 better than 22%
47% of 285 duels better than 19%
40% of 52 situations better than 54%
Anubis45
51% better than 36%
0.71 better than 28%
75.4 better than 18%
1.03 better than 38%
47% of 144 duels better than 21%
52% of 44 situations better than 82%
Nuke34
59% right on the average
0.72 better than 25%
77.7 better than 24%
1.02 better than 28%
55% of 98 duels better than 59%
30% of 30 situations better than 27%
Inferno24
42% better than 7%
0.69 better than 17%
74.9 better than 10%
0.99 better than 15%
47% of 70 duels better than 11%
22% of 18 situations better than 14%
Dust 222
55% right on the average
0.66 better than 11%
71.2 better than 7%
0.97 better than 18%
55% of 60 duels better than 63%
27% of 11 situations better than 19%
Cache18
39% better than 3%
0.64 better than 2%
70.0 better than 1%
0.95 better than 7%
50% of 60 duels better than 25%
38% of 13 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How aporia plays

Across 404 matches aporia averages K/R 0.69, ADR 73.9 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 53% headshots. The strongest map is Nuke with a 59% win rate in 34 matches. In 138 of 404 matches the rating was 1.10 or higher (34%), in 162 it was below 0.90. In 404 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. aporia loses the most ELO in match 2 of the day (−288 ELO, win rate 42%). Things go best on Nuke (+119 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, −7 ELO. Last 30 days: 214 matches, win rate 52%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.