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aphextwin

Germany
On FACEIT since 2014 195 matches tracked 31 matches in 30 days
ELO ▼ 6
2,569
30-day peak: 2,593
Rank EU
#45,506
Germany #1,123 in Germany
Last updated:

How does aphextwin play?

Rating 1.05 (from 167 matches) K/R 0.74 ADR 82.5 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.1
Knife kills 1 in 195 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 26x 4K, 3 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 85%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 83.9, ELO at 2,543
▼ Got worse
Rating −0.07, Headshots −6 pp, Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +48 ELO
87 matches · 45% win rate
On Thursdays −42 ELO, win rate 41%

aphextwin loses the most ELO in match 1 of the day: +48 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.08 · Anubis
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
41% better than 13%
0.75 right on the average
83.5 better than 61%
1.02 better than 39%
47% of 203 duels better than 25%
22% of 27 situations better than 13%
Anubis44
57% better than 62%
0.78 better than 66%
84.7 better than 67%
1.14 better than 77%
52% of 144 duels right on the average
48% of 29 situations better than 73%
Ancient42
52% better than 42%
0.74 better than 44%
82.3 better than 51%
1.04 better than 47%
46% of 169 duels better than 16%
43% of 28 situations better than 62%
Inferno29
55% better than 44%
0.72 better than 24%
81.3 better than 35%
1.06 better than 36%
48% of 111 duels better than 18%
39% of 18 situations better than 48%
Cache10
60% -
0.70 -
81.1 -
1.02-
49% of 53 duels -
63% of 8 situations -
Nuke10
40% -
0.76 -
83.7 -
1.02-
52% of 46 duels -
33% of 9 situations -
Mirage7
43% -
0.63 -
68.7 -
0.90-
41% of 17 duels -
75% of 4 situations -
Overpass3
67% -
0.85 -
87.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How aphextwin plays

Across 195 matches aphextwin averages K/R 0.74 and ADR 82.5; the rating across the 167 rated matches is 1.05. Biggest strength: Utility damage per round at 5.5, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 71 of 167 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 120 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. aphextwin loses the most ELO in match 1 of the day (+48 ELO, win rate 45%). Things go best on Inferno (+116 ELO, win rate 55%). Match no. 3 of the day goes best: 72% win rate, +39 ELO. Got weaker: Rating −0.07, Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 83.9, ELO at 2,543. Last 30 days: 31 matches, win rate 45%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.