ape1dx

Argentina
On FACEIT since 2015 195 matches tracked 36 matches in 30 days
Last updated:

How does ape1dx play?

Rating 1.09 K/R 0.79 ADR 85.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 193 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 49%−1 pp · Ø 50% better than 40%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 94%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.07+0.06 · Ø 1.01 better than 76%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 86%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 47x 4K, 5 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +4 pp, ELO +302
= Stayed the same
K/R at 0.79, ADR at 86.4, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
61 matches · 67% win rate
In match 4 of the day −27 ELO
21 matches · 43% win rate
On Sundays −33 ELO, win rate 46%

ape1dx loses the most ELO on Dust 2: −72 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
67% better than 94%
0.81 better than 85%
89.5 better than 89%
1.14 better than 85%
49% of 336 duels better than 44%
33% of 21 situations better than 37%
Mirage55
40% better than 16%
0.75 better than 62%
84.2 better than 72%
1.05 better than 64%
47% of 318 duels better than 30%
32% of 25 situations better than 32%
Anubis28
64% better than 87%
0.79 better than 81%
84.3 better than 73%
1.08 better than 74%
53% of 137 duels better than 64%
42% of 12 situations better than 58%
Inferno23
35% better than 8%
0.73 better than 55%
80.2 better than 53%
0.98 better than 40%
55% of 150 duels better than 69%
33% of 6 situations better than 38%
Nuke14
57% -
0.81 -
84.4 -
1.17-
47% of 72 duels -
27% of 11 situations -
Cache7
43% -
0.90 -
89.1 -
1.31-
58% of 50 duels -
33% of 6 situations -
Ancient5
40% -
0.72 -
75.9 -
1.00-
47% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ape1dx plays

Across 193 matches ape1dx averages K/R 0.79, ADR 85.4 and a rating of 1.09. Biggest strength: Headshot rate at 57%, better than 94% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 8 players. Averages 17.7 kills per match with 57% headshots. The strongest map is Dust 2 with a 67% win rate in 61 matches. In 95 of 193 matches the rating was 1.10 or higher (49%), in 59 it was below 0.90. In 157 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. ape1dx loses the most ELO on Dust 2 (−72 ELO, win rate 67%). Things go best on Anubis (+56 ELO, win rate 64%). Match no. 2 of the day goes best: 63% win rate, −39 ELO. Improved over the last three months: Rating +0.05, Win rate +4 pp, ELO +302. Unchanged in recent months: K/R at 0.79, ADR at 86.4, Headshots at 57%. Last 30 days: 36 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.