apL-

Brazil
On FACEIT since 2022 113 matches tracked 22 matches in 30 days
ELO
2,051
Peak across recorded matches: 2,051
Rank SA ▲ 1,471 places
#5,935
Brazil #3,563 in Brazil
30 days · prev. #7,406 · best #5,514
Last updated:

How does apL- play?

Rating 1.04 (from 92 matches) K/R 0.74 ADR 80.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
AWPerHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.2
Knife kills 1 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 7x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +309
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.7, Win rate at 54%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
48 matches · 58% win rate
From match 5 of the day +12 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +30 ELO, win rate 50%

apL- loses the most ELO on Dust 2: −8 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Reached level 10 · Anubis
  4. Recorded match no. 100 · Dust 2
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
58% better than 73%
0.76 better than 62%
83.7 better than 67%
1.06 better than 60%
60% of 178 duels better than 91%
46% of 26 situations better than 74%
Anubis17
71% better than 96%
0.71 better than 36%
79.2 better than 42%
1.02-
57% of 63 duels better than 81%
50% of 6 situations better than 79%
Ancient16
69% better than 93%
0.78 better than 68%
78.6 better than 38%
1.12-
48% of 44 duels better than 30%
40% of 10 situations better than 55%
Inferno12
25% -
0.76 -
78.0 -
1.04-
64% of 53 duels -
25% of 8 situations -
Mirage12
67% -
0.68 -
77.7 -
1.01-
47% of 34 duels -
100% of 3 situations -
Cache6
0% -
0.69 -
75.7 -
0.80-
41% of 22 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How apL- plays

Across 113 matches apL- averages K/R 0.74 and ADR 80.7; the rating across the 92 rated matches is 1.04. Biggest strength: Opening duels won at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 39 of 92 matches the rating was 1.10 or higher (42%), in 34 it was below 0.90. In 71 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. apL- loses the most ELO on Dust 2 (−8 ELO, win rate 58%). Things go best in match 2 of the day (+1 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +1 ELO. Improved over the last three months: ELO +309. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.7, Win rate at 54%. Last 30 days: 22 matches, win rate 50%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.