aotheprince

Russia
On FACEIT since 2026 185 matches tracked 44 matches in 30 days
ELO ▼ 44
2,177
30-day peak: 2,221
Rank EU
#151,004
Russia #42,384 in Russia
Last updated:

How does aotheprince play?

Rating 1.00 K/R 0.72 ADR 79.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 26%+14 pp · Ø 12% better than 94%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 3.2
Knife kills 16 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.74, ADR at 82.6
▼ Got worse
Headshots −6 pp, Win rate −7 pp, ELO −126

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −74 ELO
27 matches · 41% win rate
On Anubis −48 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 +75 ELO, win rate 42%
On Mondays ±0 ELO, win rate 50%

aotheprince loses the most ELO in match 2 of the day: −74 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Inferno
  4. Longest win streak: 7 wins in a row · Anubis
  5. Highest rating in a match: 2.99 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
55% better than 65%
0.72 better than 41%
78.9 better than 41%
0.99 better than 37%
48% of 363 duels better than 32%
44% of 43 situations better than 67%
Dust 246
54% better than 63%
0.76 better than 59%
81.7 better than 51%
1.06 better than 59%
54% of 259 duels better than 65%
52% of 29 situations better than 85%
Anubis27
52% right on the average
0.61 better than 4%
72.2 better than 10%
0.81 better than 2%
48% of 141 duels better than 33%
25% of 8 situations better than 20%
Ancient22
68% better than 93%
0.81 better than 78%
87.2 better than 75%
1.14 better than 82%
49% of 120 duels better than 36%
18% of 11 situations better than 9%
Nuke14
64% -
0.75 -
81.3 -
1.04-
54% of 87 duels -
36% of 14 situations -
Inferno8
25% -
0.70 -
80.6 -
0.99-
46% of 52 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aotheprince plays

Across 185 matches aotheprince averages K/R 0.72, ADR 79.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 63 of 185 matches the rating was 1.10 or higher (34%), in 83 it was below 0.90. In 112 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. aotheprince loses the most ELO in match 2 of the day (−74 ELO, win rate 41%). Things go best in match 1 of the day (+56 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +56 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −6 pp, Win rate −7 pp, ELO −126. Unchanged in recent months: K/R at 0.74, ADR at 82.6. Last 30 days: 44 matches, win rate 50%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.