aollaet

Canada
On FACEIT since 2018 208 matches tracked 117 matches in 30 days
ELO ▼ 256
2,663
30-day peak: 2,919
Rank EU ▼ 21,992 places
#31,903
Canada #80 in Canada
30 days · prev. #9,911 · best #9,911
Last updated:

How does aollaet play?

Rating 1.02 (from 158 matches) K/R 0.75 ADR 81.9 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.9
Knife kills 1 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 40%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 19x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 72%+1 pp · Ø 71% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +480
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.11, ADR −8.0

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.79
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.87. Last 3 months: 0.71 (at the start 0.82). Slightly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −48 ELO
35 matches · 37% win rate
On Dust 2 −26 ELO
49 matches · 53% win rate
Between 12:00 and 18:00 +32 ELO, win rate 44%
On Fridays ±0 ELO, win rate 33%

aollaet loses the most ELO in match 2 of the day: −48 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 49 · Anubis
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
45% better than 21%
0.75 right on the average
81.8 better than 53%
1.02 better than 42%
51% of 264 duels better than 46%
30% of 30 situations better than 26%
Dust 249
53% right on the average
0.73 better than 40%
80.9 better than 44%
1.00 better than 32%
49% of 164 duels better than 34%
42% of 26 situations better than 62%
Ancient29
69% better than 92%
0.78 better than 61%
84.3 better than 60%
1.04 better than 47%
54% of 98 duels better than 61%
50% of 14 situations better than 79%
Anubis25
60% better than 72%
0.74 better than 46%
82.1 better than 53%
1.02 better than 40%
52% of 92 duels right on the average
42% of 12 situations better than 58%
Nuke18
33% better than 5%
0.74 better than 43%
82.2 better than 53%
1.03 better than 38%
47% of 49 duels better than 22%
38% of 16 situations better than 39%
Inferno7
14% -
0.74 -
80.4 -
0.96-
58% of 26 duels -
0% of 1 situations -
Cache6
50% -
0.74 -
79.1 -
0.97-
59% of 29 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aollaet plays

Across 208 matches aollaet averages K/R 0.75 and ADR 81.9; the rating across the 158 rated matches is 1.02. Averages 16.8 kills per match with 50% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 60 of 158 matches the rating was 1.10 or higher (38%), in 56 it was below 0.90. In 141 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. aollaet loses the most ELO in match 2 of the day (−48 ELO, win rate 37%). Things go best in match 4 of the day (+58 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +58 ELO. Improved over the last three months: Headshots +3 pp, ELO +480. Got weaker: K/R −0.11, ADR −8.0. Unchanged in recent months: Win rate at 50%. Last 30 days: 117 matches, win rate 46%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.