ao_merimaro
How does ao_merimaro play?
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 17% of rounds and so well above the average (10%).
Clutch
Weakness11% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.33 K/D and so well above the average (1.02).
Impact
StrengthExactly 3 kills in 7.3% of rounds and so well above the average (4.0%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.70 · Ancient
- Most kills in a match: 43 · Inferno
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How ao_merimaro plays
Across 43 matches ao_merimaro averages K/R 0.99, ADR 103.2 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 9 players. Averages 21.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 85% win rate in 13 matches. In 29 of 43 matches the rating was 1.10 or higher (67%), in 8 it was below 0.90. In 43 matches with detailed stats: 13 4Ks and 3 aces. From match no. 5 of the day on, things go best: 70% win rate, +26 ELO. Last 30 days: 43 matches, win rate 65%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.