ao_merimaro

RS
43 matches tracked 43 matches in 30 days
Last updated:

How does ao_merimaro play?

Rating 1.34 K/R 0.99 ADR 103.2 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 43 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 42% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.33+0.31 · Ø 1.02 better than 99%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.0%).

2K rounds 19.1%+5.7 pp · Ø 13.4% better than 99%
3K rounds 7.3%+3.3 pp · Ø 4.0% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 3 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Patterns

From the last 43 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.70 · Ancient
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
85% -
1.05 -
108.3 -
1.46-
60% of 81 duels -
20% of 5 situations -
Mirage12
67% -
0.88 -
96.7 -
1.13-
58% of 65 duels -
0% of 1 situations -
Ancient7
71% -
1.02 -
102.8 -
1.50-
65% of 34 duels -
100% of 1 situations -
Cache4
0% -
1.01 -
104.7 -
1.42-
57% of 21 duels -
0% of 1 situations -
Inferno3
33% -
1.14 -
113.5 -
1.51-
76% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ao_merimaro plays

Across 43 matches ao_merimaro averages K/R 0.99, ADR 103.2 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 9 players. Averages 21.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 85% win rate in 13 matches. In 29 of 43 matches the rating was 1.10 or higher (67%), in 8 it was below 0.90. In 43 matches with detailed stats: 13 4Ks and 3 aces. From match no. 5 of the day on, things go best: 70% win rate, +26 ELO. Last 30 days: 43 matches, win rate 65%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.