any

Switzerland
On FACEIT since 2015 404 matches tracked 84 matches in 30 days
ELO ▲ 246
3,114
30-day peak: 3,140
Rank EU ▲ 1,839 places
#5,996
Switzerland #33 in Switzerland
30 days · prev. #7,835 · best #5,593
Last updated:

How does any play?

Rating 1.00 K/R 0.71 ADR 78.9 from 404 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 404 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 3.0
Knife kills 3 in 404 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 41x 4K, 6 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−1 pp · Ø 33% better than 36%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +429
= Stayed the same
K/R at 0.70, ADR at 78.1, Headshots at 46%, Win rate at 53%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −91 ELO
49 matches · 59% win rate
On Cache −36 ELO
27 matches · 41% win rate
On Sundays −38 ELO, win rate 40%

any loses the most ELO on Nuke: −91 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.21 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 35 · Inferno

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2135
51% better than 35%
0.68 better than 17%
76.4 better than 23%
0.97 better than 19%
48% of 602 duels better than 26%
49% of 74 situations better than 74%
Anubis68
56% right on the average
0.74 better than 44%
81.6 better than 49%
1.02 better than 37%
56% of 360 duels better than 70%
21% of 39 situations better than 12%
Inferno62
52% better than 18%
0.76 better than 38%
83.8 better than 43%
1.07 better than 31%
55% of 311 duels better than 40%
47% of 34 situations better than 67%
Mirage57
51% better than 34%
0.64 better than 6%
73.1 better than 11%
0.90 better than 6%
45% of 251 duels better than 12%
30% of 20 situations better than 23%
Nuke49
59% better than 57%
0.79 better than 61%
84.0 better than 59%
1.09 better than 54%
53% of 231 duels right on the average
45% of 29 situations better than 67%
Cache27
41% better than 9%
0.73 better than 25%
77.6 better than 18%
1.02 better than 21%
52% of 130 duels better than 42%
41% of 17 situations better than 54%
Ancient6
33% -
0.64 -
66.9 -
0.83-
41% of 27 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How any plays

Across 404 matches any averages K/R 0.71, ADR 78.9 and a rating of 1.00. Most room to improve: 3K rounds at 3.4%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Nuke with a 59% win rate in 49 matches. In 150 of 404 matches the rating was 1.10 or higher (37%), in 160 it was below 0.90. In 316 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. any loses the most ELO on Nuke (−91 ELO, win rate 59%). Things go best from match 5 of the day (+215 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +215 ELO. Improved over the last three months: ELO +429. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.70, ADR at 78.1, Headshots at 46%, Win rate at 53%. Last 30 days: 84 matches, win rate 56%, net ELO +218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.