anxxiety

Serbia
On FACEIT since 2017 311 matches tracked 86 matches in 30 days
ELO ▲ 53
2,286
30-day peak: 2,299
Rank EU
#109,290
Serbia #1,142 in Serbia
Last updated:

How does anxxiety play?

Rating 1.01 (from 287 matches) K/R 0.75 ADR 81.9 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 287 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.0
Zeus kills1 in 311 matches
Knife kills 9 in 311 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 27%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 47x 4K, 7 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.8, Headshots +2 pp, ELO +162
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −65 ELO
54 matches · 54% win rate
On Mirage −57 ELO
111 matches · 46% win rate
Between 12:00 and 18:00 −26 ELO, win rate 41%
On Thursdays −30 ELO, win rate 32%

anxxiety loses the most ELO on Inferno: −65 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.29 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
46% better than 27%
0.75 right on the average
83.9 better than 63%
1.02 better than 44%
50% of 630 duels better than 40%
37% of 38 situations better than 44%
Ancient54
48% better than 38%
0.77 better than 60%
82.6 better than 54%
1.03 right on the average
42% of 276 duels better than 8%
45% of 33 situations better than 70%
Inferno54
54% better than 46%
0.71 better than 28%
77.7 better than 27%
0.98 better than 22%
49% of 276 duels better than 23%
16% of 31 situations better than 8%
Anubis37
51% better than 47%
0.77 better than 64%
83.7 better than 65%
1.06 better than 58%
48% of 201 duels better than 29%
44% of 18 situations better than 65%
Dust 232
38% better than 8%
0.74 better than 46%
78.4 better than 33%
0.99 better than 30%
46% of 155 duels better than 20%
36% of 11 situations better than 45%
Nuke20
50% better than 31%
0.72 better than 35%
82.2 better than 54%
0.93 better than 18%
48% of 107 duels better than 28%
13% of 8 situations better than 4%
Cache3
33% -
0.80 -
84.9 -
1.13-
50% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anxxiety plays

Across 311 matches anxxiety averages K/R 0.75 and ADR 81.9; the rating across the 287 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 61% headshots. The strongest map is Inferno with a 54% win rate in 54 matches. In 108 of 287 matches the rating was 1.10 or higher (38%), in 114 it was below 0.90. In 215 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: November 2026 at 1.12. anxxiety loses the most ELO on Inferno (−65 ELO, win rate 54%). Things go best on Dust 2 (+26 ELO, win rate 38%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.8, Headshots +2 pp, ELO +162. Got weaker: Win rate −3 pp. Last 30 days: 86 matches, win rate 45%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.