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anxt

Liechtenstein
On FACEIT since 2020 300 matches tracked 35 matches in 30 days
ELO ▲ 29
2,534
30-day peak: 2,556
Rank NA ▲ 53 places
#1,527
Liechtenstein #35 in Liechtenstein
30 days · prev. #1,580 · best #1,397
Last updated:

How does anxt play?

Rating 0.93 (from 113 matches) K/R 0.66 ADR 74.4 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 250 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 3.1
Knife kills 5 in 300 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 11%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 29x 4K, 0 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 89%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +120
= Stayed the same
K/R at 0.66, ADR at 74.8, Headshots at 52%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.67. Last 3 months unchanged at 0.66. Clearly below the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −88 ELO
50 matches · 48% win rate
On Mirage −78 ELO
124 matches · 59% win rate
Between 6:00 and 12:00 −62 ELO, win rate 50%
On Saturdays −78 ELO, win rate 47%

anxt loses the most ELO from match 5 of the day: −88 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 1.86 · Mirage

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
59% better than 76%
0.66 better than 13%
72.7 better than 11%
0.97 better than 25%
45% of 368 duels better than 15%
29% of 66 situations better than 23%
Ancient70
47% better than 28%
0.68 better than 16%
79.1 better than 34%
0.96 better than 22%
45% of 246 duels better than 12%
36% of 44 situations better than 44%
Dust 225
64% better than 87%
0.62 better than 5%
72.8 better than 12%
0.86 better than 4%
40% of 94 duels better than 4%
30% of 10 situations better than 28%
Anubis24
63% better than 79%
0.65 better than 9%
70.6 better than 6%
0.92 better than 10%
51% of 47 duels better than 43%
45% of 11 situations better than 69%
Cache23
43% better than 19%
0.69 better than 31%
77.4 better than 33%
0.96 better than 29%
60% of 75 duels better than 88%
23% of 13 situations better than 12%
Inferno19
53% better than 37%
0.67 better than 10%
78.9 better than 25%
0.93-
42% of 45 duels better than 5%
27% of 11 situations better than 21%
Nuke12
33% -
0.58 -
59.5 -
0.85-
56% of 39 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anxt plays

Across 300 matches anxt averages K/R 0.66 and ADR 74.4; the rating across the 113 rated matches is 0.93. Biggest strength: Utility damage per round at 5.8, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.93, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 71 of 250 matches the rating was 1.10 or higher (28%), in 126 it was below 0.90. In 218 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. anxt loses the most ELO from match 5 of the day (−88 ELO, win rate 48%). Things go best on Dust 2 (+75 ELO, win rate 64%). Match no. 1 of the day goes best: 60% win rate, +20 ELO. Improved over the last three months: ELO +120. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.66, ADR at 74.8, Headshots at 52%. Last 30 days: 35 matches, win rate 51%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.