anxietyxd

France
On FACEIT since 2025 343 matches tracked 60 matches in 30 days
Last updated:

How does anxietyxd play?

Rating 1.18 K/R 0.86 ADR 93.3 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 343 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 72%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.7
Knife kills 4 in 343 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 95%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 94x 4K, 10 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +9.0, Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −60

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.90 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −64 ELO
50 matches · 54% win rate
On Anubis −21 ELO
32 matches · 50% win rate
Between 0:00 and 6:00 −54 ELO, win rate 40%
On Sundays +153 ELO, win rate 42%

anxietyxd loses the most ELO on Ancient: −64 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 57 · Mirage

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
50% better than 35%
0.87 better than 90%
93.0 better than 90%
1.20 better than 86%
55% of 619 duels better than 66%
51% of 47 situations better than 83%
Mirage103
44% better than 15%
0.85 better than 86%
92.2 better than 90%
1.14 better than 76%
53% of 634 duels better than 55%
39% of 49 situations better than 52%
Ancient50
54% better than 52%
0.88 better than 93%
94.0 better than 92%
1.18 better than 85%
58% of 355 duels better than 80%
29% of 17 situations better than 25%
Anubis32
50% better than 36%
0.82 better than 79%
89.9 better than 86%
1.12 better than 71%
48% of 216 duels better than 27%
55% of 11 situations better than 85%
Nuke25
64% better than 72%
0.89 better than 88%
98.4 better than 94%
1.23 better than 85%
53% of 183 duels better than 48%
29% of 14 situations better than 24%
Cache15
60% better than 59%
0.97 better than 96%
102.9 better than 96%
1.37 better than 96%
63% of 104 duels better than 89%
44% of 9 situations better than 60%
Inferno11
45% -
0.75 -
88.1 -
0.97-
49% of 65 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anxietyxd plays

Across 343 matches anxietyxd averages K/R 0.86, ADR 93.3 and a rating of 1.18. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 64% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 170 of 343 matches the rating was 1.10 or higher (50%), in 97 it was below 0.90. In 243 matches with detailed stats: 94 4Ks and 10 aces. Best month by rating: September 2026 at 1.27. anxietyxd loses the most ELO on Ancient (−64 ELO, win rate 54%). Things go best on Dust 2 (+211 ELO, win rate 50%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +9.0, Headshots +2 pp. Got weaker: ELO −60. Unchanged in recent months: Win rate at 49%. Last 30 days: 60 matches, win rate 47%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.