anu-
Compared with 1,560 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Average10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.00).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.72. Last 3 months: 0.63 (at the start 0.62). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.98. Last 3 months: 0.88 (at the start 0.86). Well below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 79.8. Last 3 months: 69.3 (at the start 70.8). Well below the average (79.6).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 50%). Clearly above the average (47%).
Matches won (win rate)
Best month: October 2026 with 52%. Last 3 months: 49% (at the start 46%). Slightly below the average (51%).
Best month: August 2026 with 1,428. Last 3 months: 1,335 (at the start 1,172).
Rounds with first kill
Best month: August 2026 with 8%. Last 3 months: 7% (at the start 8%). Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 38%. Last 3 months: 34% (at the start 38%). Slightly below the average (38%).
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
anu- loses the most ELO on Mirage: −95 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Cache
- Highest rating in a match: 2.01 · Cache
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How anu- plays
Across 144 matches anu- averages K/R 0.63, ADR 69.8 and a rating of 0.87. Biggest strength: Headshot rate at 51%, better than 80% of level 7 players. Most room to improve: 3K rounds at 2.4%, better than only 4% of level 7 players. Averages 14.1 kills per match with 51% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 30 of 144 matches the rating was 1.10 or higher (21%), in 82 it was below 0.90. In 144 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 0.98. anu- loses the most ELO on Mirage (−95 ELO, win rate 38%). Things go best on Ancient (+107 ELO, win rate 65%). Improved over the last three months: Win rate +3 pp, ELO +163. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 69.3, Headshots at 51%, Clutch 1v1 at 34%. Last 30 days: 1 matches, win rate 0%, net ELO −14.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.