antisort

Greece
On FACEIT since 2025 184 matches tracked 64 matches in 30 days
Last updated:

How does antisort play?

Rating 1.08 (from 134 matches) K/R 0.78 ADR 86.3 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 79%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 26x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 78%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 72%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 85.6, Headshots at 36%
▼ Got worse
Rating −0.09, Win rate −10 pp, ELO −193

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −84 ELO
35 matches · 46% win rate
On Dust 2 −61 ELO
56 matches · 46% win rate
On Mondays −52 ELO, win rate 42%

antisort loses the most ELO from match 5 of the day: −84 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 26%
0.79 better than 69%
87.7 better than 79%
1.09 better than 62%
65% of 214 duels better than 97%
34% of 29 situations better than 40%
Ancient44
55% better than 55%
0.80 better than 71%
88.2 better than 77%
1.13 better than 75%
62% of 167 duels better than 94%
48% of 21 situations better than 75%
Nuke31
65% better than 81%
0.85 better than 84%
89.6 better than 79%
1.18 better than 82%
69% of 138 duels better than 99%
59% of 17 situations better than 88%
Anubis23
39% better than 10%
0.68 better than 18%
79.6 better than 40%
0.91 better than 9%
53% of 100 duels better than 54%
20% of 10 situations better than 11%
Overpass12
75% -
0.76 -
82.7 -
0.95-
50% of 10 duels -
-
Inferno9
56% -
0.77 -
87.6 -
1.15-
63% of 49 duels -
0% of 2 situations -
Mirage7
14% -
0.61 -
70.8 -
0.76-
47% of 36 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antisort plays

Across 184 matches antisort averages K/R 0.78 and ADR 86.3; the rating across the 134 rated matches is 1.08. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 36% headshots. The strongest map is Overpass with a 75% win rate in 12 matches. In 60 of 134 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 100 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. antisort loses the most ELO from match 5 of the day (−84 ELO, win rate 46%). Things go best on Nuke (+51 ELO, win rate 65%). Match no. 2 of the day goes best: 58% win rate, −62 ELO. Got weaker: Rating −0.09, Win rate −10 pp, ELO −193. Unchanged in recent months: K/R at 0.76, ADR at 85.6, Headshots at 36%. Last 30 days: 64 matches, win rate 45%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.