antesoshal

AR
34 matches tracked
Last updated:

How does antesoshal play?

Rating 1.07 K/R 0.79 ADR 87.8 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 34 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 4%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.08+0.06 · Ø 1.02 better than 74%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 73%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 6x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether antesoshal is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 34 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Patterns

Soon this shows where antesoshal loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
62% -
0.80 -
87.4 -
1.12-
57% of 51 duels -
14% of 7 situations -
Dust 212
50% -
0.77 -
89.4 -
1.03-
51% of 61 duels -
17% of 6 situations -
Anubis4
75% -
0.74 -
80.0 -
0.97-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How antesoshal plays

Across 34 matches antesoshal averages K/R 0.79, ADR 87.8 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 9 players. Averages 17.2 kills per match with 59% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 13 of 34 matches the rating was 1.10 or higher (38%), in 10 it was below 0.90. In 34 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 9 matches, win rate 56%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.