ansizell-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).
Compared with 1,064 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.00).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months: 0.91 (at the start 0.93). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 79.2. Last 3 months: 74.7 (at the start 76.1). Slightly below the average (79.5).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 50%). Clearly above the average (46%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 48% (at the start 47%). Slightly below the average (50%).
Best month: July 2026 with 1,755. Last 3 months: 1,464 (at the start 1,497).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ansizell-_- loses the most ELO on Dust 2: −45 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How ansizell-_- plays
Across 216 matches ansizell-_- averages K/R 0.67, ADR 75.4 and a rating of 0.92. Biggest strength: Utility damage per round at 6.6, better than 92% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 7 players. Averages 14.9 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 52 of 216 matches the rating was 1.10 or higher (24%), in 107 it was below 0.90. In 149 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: August 2026 at 0.97. ansizell-_- loses the most ELO on Dust 2 (−45 ELO, win rate 42%). Things go best on Mirage (+18 ELO, win rate 51%). Match no. 2 of the day goes best: 52% win rate, −121 ELO. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 74.7, Headshots at 51%, Win rate at 48%, ELO at 1,464. Last 30 days: 17 matches, win rate 35%, net ELO −77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.