animatron

Russia
309 matches tracked 63 matches in 30 days
Last updated:

How does animatron play?

Rating 0.93 (from 279 matches) K/R 0.65 ADR 73.1 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 279 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 23%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.95−0.05 · Ø 1.00 better than 31%
Pistol kills per match 2.4
Zeus kills1 in 309 matches
Knife kills 7 in 309 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 35%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 19x 4K, 0 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +392
= Stayed the same
K/R at 0.64, ADR at 71.8, Headshots at 42%, Win rate at 51%
▼ Got worse
Rating −0.07

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −95 ELO
75 matches · 43% win rate
On Anubis −51 ELO
48 matches · 42% win rate
Between 18:00 and 24:00 +21 ELO, win rate 46%
On Thursdays −78 ELO, win rate 35%

animatron loses the most ELO in match 1 of the day: −95 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
58% better than 76%
0.67 better than 23%
74.9 better than 24%
0.96 better than 31%
51% of 392 duels right on the average
31% of 61 situations better than 30%
Dust 296
46% better than 31%
0.65 better than 14%
72.2 better than 12%
0.93 better than 21%
49% of 265 duels better than 42%
35% of 60 situations better than 42%
Anubis48
42% better than 24%
0.64 better than 14%
71.7 better than 14%
0.89 better than 14%
48% of 140 duels better than 37%
31% of 26 situations better than 34%
Ancient20
65% better than 89%
0.65 better than 16%
74.9 better than 24%
0.88 better than 12%
55% of 65 duels better than 77%
27% of 15 situations better than 24%
Nuke15
47% better than 26%
0.61 better than 6%
71.2 better than 13%
0.93-
47% of 38 duels better than 24%
83% of 6 situations better than 99%
Inferno12
50% -
0.63 -
75.4 -
0.93-
40% of 40 duels -
57% of 7 situations -
Cache4
25% -
0.51 -
53.8 -
0.76-
14% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How animatron plays

Across 309 matches animatron averages K/R 0.65 and ADR 73.1; the rating across the 279 rated matches is 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 78 of 279 matches the rating was 1.10 or higher (28%), in 134 it was below 0.90. In 236 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. animatron loses the most ELO in match 1 of the day (−95 ELO, win rate 43%). Things go best on Mirage (+494 ELO, win rate 58%). Match no. 2 of the day goes best: 56% win rate, +136 ELO. Improved over the last three months: ELO +392. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.64, ADR at 71.8, Headshots at 42%, Win rate at 51%. Last 30 days: 63 matches, win rate 48%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.