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angry

Netherlands
On FACEIT since 2014 436 matches tracked 96 matches in 30 days
ELO ▼ 225
3,039
30-day peak: 3,264
Rank EU ▼ 5,165 places
#8,153
Netherlands #43 in Netherlands
30 days · prev. #2,988 · best #2,648
Last updated:

How does angry play?

Rating 1.18 (from 435 matches) K/R 0.85 ADR 91.2 from 436 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 436 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 57%+3 pp · Ø 54% better than 74%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.23+0.18 · Ø 1.05 better than 87%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 90x 4K, 5 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.31).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 83%
Enemies flashed per round 0.05−0.26 · Ø 0.31 better than 1%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 90.7, Headshots at 57%, ELO at 3,039
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 436 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −176 ELO
92 matches · 49% win rate
On Inferno −95 ELO
36 matches · 50% win rate
On Nuke −18 ELO
49 matches · 47% win rate

angry loses the most ELO on Anubis: −176 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 63 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.68 · Cache

Maps in detail

from the last 436 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2183
54% better than 46%
0.89 better than 92%
96.8 better than 95%
1.24 better than 90%
56% of 765 duels better than 68%
39% of 102 situations better than 49%
Anubis92
49% better than 30%
0.80 better than 72%
86.3 better than 74%
1.11 better than 66%
47% of 350 duels better than 22%
36% of 56 situations better than 44%
Cache56
54% better than 30%
0.90 better than 88%
97.5 better than 92%
1.26 better than 86%
59% of 280 duels better than 75%
46% of 41 situations better than 67%
Nuke49
47% better than 21%
0.77 better than 53%
79.1 better than 36%
1.08 right on the average
61% of 135 duels better than 84%
29% of 38 situations better than 25%
Inferno36
50% better than 14%
0.76 better than 39%
81.8 better than 35%
1.13 better than 46%
56% of 125 duels better than 44%
37% of 19 situations better than 39%
Mirage17
35% better than 2%
0.86 better than 88%
88.6 better than 80%
1.17 better than 81%
67% of 72 duels better than 99%
40% of 10 situations better than 55%
Ancient3
33% -
0.73 -
79.7 -
0.91-
80% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angry plays

Across 436 matches angry averages K/R 0.85 and ADR 91.2; the rating across the 435 rated matches is 1.18. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 57% headshots. The strongest map is Dust 2 with a 54% win rate in 183 matches. In 232 of 436 matches the rating was 1.10 or higher (53%), in 111 it was below 0.90. In 381 matches with detailed stats: 90 4Ks and 5 aces. Best month by rating: November 2026 at 1.24. angry loses the most ELO on Anubis (−176 ELO, win rate 49%). Things go best on Dust 2 (+348 ELO, win rate 54%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 90.7, Headshots at 57%, ELO at 3,039. Last 30 days: 96 matches, win rate 48%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.