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angelsounds

South Korea
On FACEIT since 2022 449 matches tracked 129 matches in 30 days
ELO ▼ 57
2,797
30-day peak: 2,955
Rank EU
#20,106
South Korea #400 in South Korea
Last updated:

How does angelsounds play?

Rating 1.00 (from 399 matches) K/R 0.73 ADR 78.1 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 399 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (360 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.98−0.07 · Ø 1.05 better than 20%
Pistol kills per match 2.6
Knife kills 5 in 449 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 66x 4K, 5 aces in 360 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.13
= Stayed the same
ADR at 79.9, Headshots at 60%, ELO at 2,797
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.75 (at the start 0.70). Right on the average (0.75).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −165 ELO
81 matches · 47% win rate
On Dust 2 −67 ELO
103 matches · 50% win rate
On Fridays −52 ELO, win rate 46%

angelsounds loses the most ELO on Ancient: −165 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.13 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage146
58% better than 70%
0.74 better than 43%
79.2 better than 36%
1.01 better than 35%
52% of 625 duels right on the average
33% of 72 situations better than 33%
Dust 2103
50% better than 35%
0.72 better than 33%
78.1 better than 30%
0.99 better than 25%
50% of 417 duels better than 37%
46% of 52 situations better than 72%
Ancient81
47% better than 27%
0.73 better than 36%
77.6 better than 26%
0.96 better than 19%
53% of 368 duels better than 55%
35% of 31 situations better than 41%
Anubis74
55% better than 52%
0.74 better than 44%
78.7 better than 34%
1.00 better than 31%
52% of 332 duels right on the average
40% of 30 situations better than 54%
Nuke26
46% better than 18%
0.73 better than 31%
74.3 better than 13%
1.02 better than 29%
46% of 95 duels better than 15%
38% of 16 situations better than 45%
Cache12
25% -
0.70 -
72.8 -
0.97-
48% of 54 duels -
25% of 4 situations -
Inferno6
67% -
0.80 -
83.1 -
1.07-
63% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angelsounds plays

Across 449 matches angelsounds averages K/R 0.73 and ADR 78.1; the rating across the 399 rated matches is 1.00. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Mirage with a 58% win rate in 146 matches. In 140 of 399 matches the rating was 1.10 or higher (35%), in 161 it was below 0.90. In 360 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: November 2026 at 1.03. angelsounds loses the most ELO on Ancient (−165 ELO, win rate 47%). Things go best on Mirage (+136 ELO, win rate 58%). Improved over the last three months: K/R +0.05, Rating +0.13. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 79.9, Headshots at 60%, ELO at 2,797. Last 30 days: 129 matches, win rate 50%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.