angelooo

Russia
On FACEIT since 2022 163 matches tracked 36 matches in 30 days
ELO ▲ 131
2,273
30-day peak: 2,273
Rank EU
#114,276
Russia #32,436 in Russia
Last updated:

How does angelooo play?

Rating 1.06 (from 142 matches) K/R 0.77 ADR 82.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 18%+6 pp · Ø 12% better than 82%
K/D 1.09+0.05 · Ø 1.04 better than 66%
Pistol kills per match 3.2
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.5%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.17, ADR +9.1, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp, ELO −122

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.83 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
33 matches · 48% win rate
In match 1 of the day −33 ELO
43 matches · 44% win rate
Between 12:00 and 18:00 +37 ELO, win rate 43%
On Tuesdays −18 ELO, win rate 48%

angelooo loses the most ELO on Dust 2: −73 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.91 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 34%
0.78 better than 66%
82.9 better than 59%
1.06 better than 57%
59% of 241 duels better than 88%
45% of 29 situations better than 71%
Dust 233
48% better than 36%
0.74 right on the average
81.4 better than 51%
1.06 better than 56%
58% of 123 duels better than 84%
43% of 21 situations better than 64%
Anubis32
53% right on the average
0.77 better than 63%
82.1 better than 56%
1.10 better than 70%
54% of 123 duels better than 62%
37% of 19 situations better than 46%
Ancient27
70% better than 94%
0.77 better than 61%
85.7 better than 69%
1.05 better than 54%
58% of 105 duels better than 84%
22% of 9 situations better than 13%
Nuke11
55% -
0.80 -
81.2 -
1.14-
57% of 44 duels -
29% of 7 situations -
Cache4
50% -
0.63 -
71.4 -
0.84-
56% of 16 duels -
0% of 1 situations -
Inferno3
67% -
0.78 -
84.4 -
1.12-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How angelooo plays

Across 163 matches angelooo averages K/R 0.77 and ADR 82.5; the rating across the 142 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 27 matches. In 62 of 142 matches the rating was 1.10 or higher (44%), in 52 it was below 0.90. In 111 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. angelooo loses the most ELO on Dust 2 (−73 ELO, win rate 48%). Things go best on Ancient (+85 ELO, win rate 70%). Match no. 3 of the day goes best: 69% win rate, +5 ELO. Improved over the last three months: K/R +0.10, Rating +0.17, ADR +9.1, Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −122. Last 30 days: 36 matches, win rate 50%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.