angellllll

Turkey
On FACEIT since 2019 392 matches tracked 118 matches in 30 days
ELO ▼ 1
2,964
30-day peak: 3,050
Rank EU ▼ 4,137 places
#13,175
Turkey #240 in Turkey
30 days · prev. #9,038 · best #6,636
Last updated:

How does angellllll play?

Rating 1.03 (from 391 matches) K/R 0.73 ADR 76.8 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 391 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 33%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.4
Knife kills 1 in 392 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 37x 4K, 9 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +81
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 76.6, Headshots at 51%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −121 ELO
51 matches · 43% win rate
On Cache −51 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 −36 ELO, win rate 45%
On Sundays −1 ELO, win rate 46%

angellllll loses the most ELO in match 3 of the day: −121 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.39 · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
51% better than 39%
0.73 better than 38%
76.1 better than 22%
1.03 better than 39%
56% of 397 duels better than 71%
36% of 74 situations better than 43%
Mirage83
51% better than 40%
0.73 better than 38%
77.2 better than 27%
1.00 better than 31%
56% of 349 duels better than 73%
39% of 56 situations better than 52%
Anubis77
61% better than 73%
0.74 better than 45%
76.9 better than 25%
1.08 better than 58%
58% of 272 duels better than 81%
35% of 49 situations better than 41%
Ancient41
54% better than 52%
0.73 better than 36%
79.6 better than 35%
1.02 better than 37%
58% of 149 duels better than 80%
45% of 20 situations better than 68%
Inferno38
42% better than 7%
0.71 better than 20%
75.8 better than 11%
1.01 better than 19%
56% of 126 duels better than 55%
45% of 20 situations better than 65%
Cache28
43% better than 11%
0.72 better than 24%
73.8 better than 9%
1.01 better than 23%
53% of 111 duels better than 43%
35% of 20 situations better than 37%
Nuke12
42% -
0.80 -
86.9 -
1.09-
64% of 45 duels -
56% of 9 situations -
Overpass3
33% -
0.63 -
67.6 -
0.81-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angellllll plays

Across 392 matches angellllll averages K/R 0.73 and ADR 76.8; the rating across the 391 rated matches is 1.03. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 77 matches. In 153 of 391 matches the rating was 1.10 or higher (39%), in 147 it was below 0.90. In 297 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: June 2026 at 1.13. angellllll loses the most ELO in match 3 of the day (−121 ELO, win rate 43%). Things go best in match 2 of the day (+404 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +404 ELO. Improved over the last three months: ELO +81. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 76.6, Headshots at 51%, Win rate at 51%. Last 30 days: 118 matches, win rate 49%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.