angekk

Venezuela
On FACEIT since 2021 380 matches tracked 64 matches in 30 days
ELO ▲ 120
3,113
30-day peak: 3,173
Rank NA ▼ 7 places
#178
Venezuela #3 in Venezuela
30 days · prev. #171 · best #150
Last updated:
Next update possible in 54m 8s

How does angekk play?

Rating 1.19 (from 271 matches) K/R 0.87 ADR 96.4 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 271 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 11%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 11%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.7 from the last 271
Knife kills 7 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 65x 4K, 5 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 6.5+2.7 · Ø 3.8 better than 96%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +311
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.04, Rating −0.11, ADR −4.6

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −4 ELO
32 matches · 56% win rate
With hendryq on the team no ELO value
44 matches · 43% win rate
On Saturdays −93 ELO, win rate 50%

angekk loses the most ELO on Inferno: −4 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.65 · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
50% better than 29%
0.83 better than 79%
92.0 better than 89%
1.13 better than 71%
50% of 428 duels better than 35%
32% of 38 situations better than 29%
Ancient68
74% better than 95%
0.96 better than 98%
106.2 better than 99%
1.31 better than 97%
60% of 440 duels better than 87%
33% of 36 situations better than 36%
Dust 257
60% better than 70%
0.89 better than 92%
96.7 better than 95%
1.23 better than 88%
58% of 314 duels better than 77%
23% of 35 situations better than 12%
Inferno32
56% better than 35%
0.83 better than 66%
95.0 better than 82%
1.12 better than 45%
57% of 211 duels better than 52%
33% of 6 situations better than 30%
Anubis28
64% better than 78%
0.85 better than 87%
96.8 better than 97%
1.17 better than 80%
56% of 174 duels better than 70%
39% of 18 situations better than 52%
Nuke5
40% -
0.78 -
89.8 -
1.07-
41% of 44 duels -
20% of 5 situations -
Cache3
33% -
0.60 -
67.8 -
0.81-
19% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How angekk plays

Across 380 matches angekk averages K/R 0.87 and ADR 96.4; the rating across the 271 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 96.4, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 53% headshots. The strongest map is Ancient with a 74% win rate in 68 matches. In 151 of 271 matches the rating was 1.10 or higher (56%), in 55 it was below 0.90. In 203 matches with detailed stats: 65 4Ks and 5 aces. Best month by rating: August 2026 at 1.25. angekk loses the most ELO on Inferno (−4 ELO, win rate 56%). Things go best on Ancient (+271 ELO, win rate 74%). Match no. 3 of the day goes best: 68% win rate, +6 ELO. Improved over the last three months: Win rate +4 pp, ELO +311. Got weaker: K/R −0.04, Rating −0.11, ADR −4.6. Unchanged in recent months: Headshots at 53%. Last 30 days: 64 matches, win rate 56%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.