andreybiceps

Belarus
On FACEIT since 2021 382 matches tracked 119 matches in 30 days
ELO ▲ 324
2,983
30-day peak: 3,014
Rank EU ▼ 1,513 places
#9,373
Belarus #236 in Belarus
30 days · prev. #7,860 · best #6,920
Last updated:

How does andreybiceps play?

Rating 1.05 K/R 0.71 ADR 76.9 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 382 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (52%).

Headshot rate 40%−12 pp · Ø 52% better than 4%
AWP share of kills 31%+19 pp · Ø 12% better than 95%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.8
Knife kills 6 in 382 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 29%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 45x 4K, 6 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.68+0.37 · Ø 0.31 better than 99%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp, ELO +177
= Stayed the same
K/R at 0.71, Rating at 1.05, ADR at 76.7
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −120 ELO
74 matches · 45% win rate
On Ancient −90 ELO
72 matches · 50% win rate
Between 0:00 and 6:00 −30 ELO, win rate 42%

andreybiceps loses the most ELO in match 3 of the day: −120 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.54 · Ancient

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
50% better than 34%
0.73 better than 38%
78.9 better than 35%
1.06 better than 52%
57% of 483 duels better than 78%
37% of 81 situations better than 44%
Dust 2113
53% right on the average
0.70 better than 25%
77.4 better than 27%
1.05 better than 45%
56% of 361 duels better than 71%
50% of 66 situations better than 80%
Ancient72
50% better than 36%
0.66 better than 10%
70.1 better than 3%
1.02 better than 38%
52% of 167 duels right on the average
38% of 65 situations right on the average
Anubis61
48% better than 32%
0.71 better than 29%
78.6 better than 33%
1.02 better than 37%
51% of 209 duels better than 42%
40% of 40 situations better than 54%
Inferno14
50% -
0.76 -
81.4 -
1.13-
60% of 53 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How andreybiceps plays

Across 382 matches andreybiceps averages K/R 0.71, ADR 76.9 and a rating of 1.05. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 40% headshots. The strongest map is Dust 2 with a 53% win rate in 113 matches. In 161 of 382 matches the rating was 1.10 or higher (42%), in 127 it was below 0.90. In 332 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. andreybiceps loses the most ELO in match 3 of the day (−120 ELO, win rate 45%). Things go best in match 1 of the day (+31 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: Win rate +10 pp, ELO +177. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.05, ADR at 76.7. Last 30 days: 119 matches, win rate 54%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.