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andiLOCO

Switzerland
On FACEIT since 2017 307 matches tracked 85 matches in 30 days
ELO ▲ 102
3,107
30-day peak: 3,254
Rank EU ▲ 2,271 places
#6,275
Switzerland #36 in Switzerland
30 days · prev. #8,546 · best #3,279
Last updated:

How does andiLOCO play?

Rating 1.01 (from 258 matches) K/R 0.73 ADR 78.5 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 258 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 90%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.03−0.02 · Ø 1.05 better than 34%
Pistol kills per match 2.7
Knife kills 1 in 307 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 17%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 35x 4K, 7 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 39%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +208
= Stayed the same
Rating at 1.01, Win rate at 56%
▼ Got worse
K/R −0.05, ADR −5.0

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.77). Slightly below the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −111 ELO
83 matches · 63% win rate
In match 3 of the day −84 ELO
46 matches · 46% win rate
Between 0:00 and 6:00 −179 ELO, win rate 47%
On Mondays −122 ELO, win rate 39%

andiLOCO loses the most ELO on Ancient: −111 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.84 · Mirage
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
49% better than 26%
0.76 right on the average
81.1 better than 46%
1.07 better than 53%
53% of 350 duels right on the average
33% of 49 situations better than 33%
Ancient83
63% better than 76%
0.75 better than 47%
80.0 better than 38%
1.04 better than 44%
50% of 349 duels better than 36%
44% of 36 situations better than 66%
Dust 260
62% better than 76%
0.67 better than 14%
75.2 better than 19%
0.96 better than 17%
48% of 218 duels better than 26%
19% of 21 situations better than 7%
Anubis43
58% better than 59%
0.74 better than 44%
79.6 better than 39%
0.99 better than 27%
47% of 124 duels better than 22%
32% of 31 situations better than 33%
Inferno13
46% -
0.66 -
72.2 -
0.93-
39% of 46 duels -
20% of 5 situations -
Cache6
50% -
0.60 -
66.4 -
0.85-
19% of 26 duels -
67% of 3 situations -
Nuke4
25% -
0.52 -
59.6 -
0.71-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How andiLOCO plays

Across 307 matches andiLOCO averages K/R 0.73 and ADR 78.5; the rating across the 258 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 61% headshots. The strongest map is Ancient with a 63% win rate in 83 matches. In 100 of 258 matches the rating was 1.10 or higher (39%), in 104 it was below 0.90. In 242 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: August 2026 at 1.10. andiLOCO loses the most ELO on Ancient (−111 ELO, win rate 63%). Things go best on Dust 2 (+107 ELO, win rate 62%). Improved over the last three months: Headshots +4 pp, ELO +208. Got weaker: K/R −0.05, ADR −5.0. Unchanged in recent months: Rating at 1.01, Win rate at 56%. Last 30 days: 85 matches, win rate 54%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.