andeez

USA
On FACEIT since 2015 193 matches tracked 39 matches in 30 days
ELO ▲ 218
2,765
30-day peak: 2,765
Rank NA ▲ 915 places
#654
USA #334 in USA
30 days · prev. #1,569 · best #625
Last updated:

How does andeez play?

Rating 1.28 (from 143 matches) K/R 0.86 ADR 90.1 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 143 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshotsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (52%).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 3.4
Knife kills 1 in 193 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 97%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 43x 4K, 9 aces in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 48%+14 pp · Ø 34% better than 99%
Utility damage per round 7.7+3.7 · Ø 4.0 better than 98%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.14, Rating +0.13, ADR +11.5, Win rate +9 pp, ELO +313
= Stayed the same
Headshots at 64%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

1.12
MayJunJulAugSepOctNov

Best month: November 2026 with 1.12. Last 3 months: 0.92 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 3.16 · Cache
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
54% better than 53%
0.89 better than 93%
91.9 better than 89%
1.30 better than 96%
55% of 214 duels better than 68%
35% of 34 situations better than 37%
Inferno42
64% better than 69%
0.81 better than 63%
84.5 better than 48%
1.23 better than 79%
59% of 166 duels better than 72%
28% of 18 situations better than 22%
Anubis20
35% better than 5%
0.80 better than 73%
89.9 better than 86%
1.21-
51% of 65 duels better than 43%
0% of 3 situations better than 1%
Cache19
68% better than 84%
0.98 better than 98%
103.4 better than 97%
1.42 better than 98%
61% of 74 duels better than 82%
25% of 8 situations better than 17%
Ancient9
56% -
0.94 -
96.6 -
1.27-
69% of 51 duels -
25% of 4 situations -
Dust 29
33% -
0.80 -
78.0 -
1.24-
47% of 32 duels -
60% of 5 situations -
Nuke9
44% -
0.85 -
86.0 -
1.10-
65% of 20 duels -
0% of 1 situations -
Overpass5
60% -
0.71 -
81.5 -
1.27-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How andeez plays

Across 193 matches andeez averages K/R 0.86 and ADR 90.1; the rating across the 143 rated matches is 1.28. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 64% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 94 of 143 matches the rating was 1.10 or higher (66%), in 26 it was below 0.90. In 129 matches with detailed stats: 43 4Ks and 9 aces. Best month by rating: November 2026 at 1.63. Things go best on Mirage (+165 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, +51 ELO. Improved over the last three months: K/R +0.14, Rating +0.13, ADR +11.5, Win rate +9 pp, ELO +313. Unchanged in recent months: Headshots at 64%. Last 30 days: 39 matches, win rate 64%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.