anddy

Germany
On FACEIT since 2020 371 matches tracked 90 matches in 30 days
ELO ▲ 24
2,400
30-day peak: 2,553
Rank EU
#78,067
Germany #2,006 in Germany
Last updated:

How does anddy play?

Rating 0.99 K/R 0.72 ADR 76.4 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 371 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 0.99−0.05 · Ø 1.04 better than 29%
Pistol kills per match 2.7
Zeus kills1 in 371 matches
Knife kills 15 in 371 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 39x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 75.9, Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −50

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −115 ELO
95 matches · 48% win rate
On Wednesdays +30 ELO, win rate 40%

anddy loses the most ELO on Dust 2: −115 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.90 · Dust 2
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
51% better than 47%
0.73 better than 42%
76.2 better than 24%
1.02 better than 43%
52% of 547 duels right on the average
42% of 59 situations better than 63%
Dust 295
48% better than 35%
0.74 better than 46%
79.7 better than 42%
1.03 better than 44%
59% of 618 duels better than 87%
25% of 57 situations better than 16%
Ancient60
45% better than 25%
0.70 better than 25%
76.4 better than 21%
0.95 better than 18%
55% of 274 duels better than 68%
32% of 31 situations better than 34%
Anubis53
49% better than 36%
0.71 better than 33%
75.4 better than 20%
0.97 better than 27%
52% of 293 duels right on the average
37% of 30 situations better than 46%
Inferno46
59% better than 63%
0.69 better than 22%
72.0 better than 6%
0.96 better than 17%
52% of 261 duels better than 45%
23% of 35 situations better than 13%
Nuke9
44% -
0.64 -
71.4 -
0.78-
50% of 40 duels -
0% of 3 situations -
Cache5
20% -
0.74 -
75.7 -
1.02-
58% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How anddy plays

Across 371 matches anddy averages K/R 0.72, ADR 76.4 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Inferno with a 59% win rate in 46 matches. In 109 of 371 matches the rating was 1.10 or higher (29%), in 147 it was below 0.90. In 271 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: June 2026 at 1.09. anddy loses the most ELO on Dust 2 (−115 ELO, win rate 48%). Things go best on Anubis (+129 ELO, win rate 49%). Got weaker: Headshots −2 pp, ELO −50. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 75.9, Win rate at 50%. Last 30 days: 90 matches, win rate 51%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.