anbeliwebul

Jamaica
On FACEIT since 2020 100 matches tracked 15 matches in 30 days
Last updated:

How does anbeliwebul play?

Rating 1.14 (from 98 matches) K/R 0.84 ADR 90.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 98 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average.
EntryMulti-killsDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Strength
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 52%+5 pp · Ø 47% better than 76%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 1.12+0.11 · Ø 1.01 better than 88%
Pistol kills per match 3.0
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 15.3%+2.1 pp · Ø 13.2% better than 91%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 94%
4Ks and aces 16x 4K, 4 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether anbeliwebul is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.95.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 48 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
72% better than 98%
0.92 better than 99%
99.2 better than 99%
1.27 better than 99%
62% of 203 duels better than 95%
44% of 18 situations better than 72%
Mirage20
40% better than 17%
0.77 better than 69%
87.3 better than 82%
1.02 better than 53%
53% of 123 duels better than 67%
36% of 11 situations better than 44%
Ancient15
47% better than 33%
0.89 better than 97%
95.2 better than 97%
1.20 better than 94%
56% of 71 duels better than 81%
75% of 4 situations better than 99%
Nuke15
53% better than 44%
0.80 better than 76%
86.1 better than 75%
1.06-
60% of 89 duels better than 86%
50% of 4 situations better than 75%
Cache11
45% -
0.86 -
91.8 -
1.20-
51% of 65 duels -
60% of 10 situations -
Dust 26
17% -
0.68 -
83.8 -
0.93-
38% of 37 duels -
0% of 1 situations -
Inferno3
33% -
0.74 -
84.9 -
1.02-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anbeliwebul plays

Across 100 matches anbeliwebul averages K/R 0.84 and ADR 90.4; the rating across the 98 rated matches is 1.14. Biggest strength: Rounds with first kill at 17%, better than 99% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 17.9 kills per match with 52% headshots. The strongest map is Anubis with a 72% win rate in 29 matches. In 50 of 98 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: September 2026 at 1.30. Things go best on Anubis (+33 ELO, win rate 72%). Match no. 2 of the day goes best: 61% win rate. Last 30 days: 15 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.