anat3zz

Russia
On FACEIT since 2023 136 matches tracked 35 matches in 30 days
ELO ▲ 233
2,288
30-day peak: 2,288
Rank EU
#109,830
Russia #31,185 in Russia
Last updated:

How does anat3zz play?

Rating 1.14 K/R 0.81 ADR 88.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 136 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 2.4
Zeus kills1 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 35x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +4 pp, Win rate +15 pp, ELO +593, Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.82, ADR at 88.9
▼ Got worse
First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
44 matches · 43% win rate
On Anubis −84 ELO
29 matches · 66% win rate
On Tuesdays ±0 ELO, win rate 38%

anat3zz loses the most ELO in match 1 of the day: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.44 · Dust 2
  5. Most kills in a match: 33 · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 68%
0.78 better than 68%
84.9 better than 70%
1.10 better than 72%
56% of 187 duels better than 77%
57% of 23 situations better than 92%
Dust 231
52% right on the average
0.87 better than 92%
92.6 better than 91%
1.20 better than 89%
47% of 140 duels better than 27%
43% of 28 situations better than 63%
Anubis29
66% better than 88%
0.86 better than 93%
92.7 better than 95%
1.25 better than 96%
55% of 162 duels better than 69%
64% of 14 situations better than 96%
Ancient15
40% better than 15%
0.75 right on the average
88.6 better than 81%
1.03 right on the average
41% of 61 duels better than 6%
29% of 7 situations better than 27%
Nuke6
67% -
0.77 -
89.5 -
1.13-
43% of 21 duels -
50% of 2 situations -
Cache5
40% -
0.73 -
80.6 -
1.00-
61% of 23 duels -
50% of 4 situations -
Inferno3
0% -
0.79 -
72.0 -
1.14-
48% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anat3zz plays

Across 136 matches anat3zz averages K/R 0.81, ADR 88.5 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 70 of 136 matches the rating was 1.10 or higher (51%), in 32 it was below 0.90. In 136 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: November 2026 at 1.19. anat3zz loses the most ELO in match 1 of the day (−120 ELO, win rate 43%). Things go best on Mirage (+26 ELO, win rate 57%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: Rating +0.05, Headshots +4 pp, Win rate +15 pp, ELO +593, Clutch 1v1 +14 pp. Got weaker: First kills −2 pp. Unchanged in recent months: K/R at 0.82, ADR at 88.9. Last 30 days: 35 matches, win rate 57%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.