anafora

Finland
On FACEIT since 2022 139 matches tracked
Last updated:

How does anafora play?

Rating 1.14 K/R 0.80 ADR 85.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 139 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 57%+6 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 76%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (51%).

Headshot rate 67%+16 pp · Ø 51% better than 99%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.20+0.18 · Ø 1.02 better than 87%
Pistol kills per match 4.1
Knife kills 2 in 139 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 87%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 63%
4Ks and aces 17x 4K, 2 aces in 54 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 81%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.68+0.37 · Ø 0.31 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +5.5
= Stayed the same
Headshots at 67%
▼ Got worse
Win rate −12 pp, ELO −408

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −191 ELO
59 matches · 49% win rate
In match 1 of the day −128 ELO
43 matches · 37% win rate
On Fridays −128 ELO, win rate 41%

anafora loses the most ELO on Mirage: −191 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Highest rating in a match: 2.63 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 35%
0.80 better than 71%
86.1 better than 72%
1.14 better than 78%
59% of 151 duels better than 87%
45% of 47 situations better than 70%
Dust 230
47% better than 30%
0.85 better than 88%
91.4 better than 88%
1.23 better than 90%
57% of 88 duels better than 76%
30% of 23 situations better than 27%
Anubis20
65% better than 87%
0.76 better than 56%
78.1 better than 31%
1.10 better than 67%
54% of 41 duels better than 60%
42% of 12 situations better than 60%
Ancient10
60% -
0.80 -
84.0 -
1.17-
38% of 16 duels -
60% of 5 situations -
Nuke10
30% -
0.80 -
85.6 -
1.10-
62% of 13 duels -
40% of 5 situations -
Cache4
0% -
0.67 -
66.9 -
0.95-
29% of 7 duels -
25% of 4 situations -
Inferno4
50% -
0.72 -
86.1 -
1.10-
17% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How anafora plays

Across 139 matches anafora averages K/R 0.80, ADR 85.4 and a rating of 1.14. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 67% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 69 of 139 matches the rating was 1.10 or higher (50%), in 39 it was below 0.90. In 54 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.23. anafora loses the most ELO on Mirage (−191 ELO, win rate 49%). Things go best on Anubis (+85 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +29 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +5.5. Got weaker: Win rate −12 pp, ELO −408. Unchanged in recent months: Headshots at 67%. Last 30 days: 6 matches, win rate 33%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.