amsterD4MN

South Korea
On FACEIT since 2021 291 matches tracked 84 matches in 30 days
ELO ▲ 43
2,636
30-day peak: 2,636
Rank SEA ▼ 76 places
#694
South Korea #26 in South Korea
30 days · prev. #618 · best #614
Last updated:

How does amsterD4MN play?

Rating 1.09 (from 225 matches) K/R 0.80 ADR 86.9 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 291 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 99%
AWP share of kills 13%+1 pp · Ø 12% better than 64%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 4.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 62%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 61x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +216
= Stayed the same
Rating at 1.07, Headshots at 64%
▼ Got worse
K/R −0.05, ADR −5.0, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +18 ELO, win rate 47%
On Fridays +25 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.56 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% better than 53%
0.81 better than 76%
88.6 better than 81%
1.10 better than 67%
50% of 775 duels better than 40%
41% of 51 situations better than 59%
Dust 281
57% better than 67%
0.80 better than 73%
86.2 better than 72%
1.09 better than 62%
54% of 505 duels better than 63%
31% of 35 situations better than 30%
Ancient34
53% right on the average
0.78 better than 65%
84.0 better than 61%
1.08 better than 62%
50% of 205 duels better than 39%
41% of 22 situations better than 56%
Inferno22
50% better than 29%
0.75 better than 41%
83.8 better than 45%
0.98 better than 16%
49% of 146 duels better than 24%
40% of 5 situations better than 54%
Anubis18
44% better than 20%
0.80 better than 74%
84.9 better than 67%
1.07 better than 57%
47% of 110 duels better than 23%
50% of 6 situations better than 80%
Cache7
14% -
0.83 -
87.2 -
1.08-
63% of 48 duels -
-
Nuke6
67% -
0.80 -
86.0 -
1.04-
58% of 33 duels -
0% of 1 situations -
Vertigo3
100% -
1.07 -
105.2 -
1.43-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amsterD4MN plays

Across 291 matches amsterD4MN averages K/R 0.80 and ADR 86.9; the rating across the 225 rated matches is 1.09. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 64% headshots. The strongest map is Dust 2 with a 57% win rate in 81 matches. In 127 of 291 matches the rating was 1.10 or higher (44%), in 95 it was below 0.90. In 208 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: September 2026 at 1.23. Things go best on Mirage (+94 ELO, win rate 53%). Improved over the last three months: ELO +216. Got weaker: K/R −0.05, ADR −5.0, Win rate −4 pp. Unchanged in recent months: Rating at 1.07, Headshots at 64%. Last 30 days: 84 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.