ampl1fier

Sweden
On FACEIT since 2017 584 matches tracked 114 matches in 30 days
ELO ▲ 191
3,991
30-day peak: 4,038
Rank EU ▲ 212 places
#180
Sweden #7 in Sweden
30 days · prev. #392 · best #147
Last updated:

How does ampl1fier play?

Rating 1.08 (from 390 matches) K/R 0.76 ADR 86.2 from 584 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 390 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (432 matches).

3,500+ ELO

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 15%
Opening duels won 55%+1 pp · Ø 54% better than 54%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so right on the average (1.11).

Headshot rate 52%−2 pp · Ø 54% better than 37%
AWP share of kills 1%−12 pp · Ø 13% better than 7%
K/D 1.110.00 · Ø 1.11 right on the average
Pistol kills per match 2.7 from the last 390
Knife kills 1 in 390 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly below the average (14.2%).

2K rounds 13.6%−0.6 pp · Ø 14.2% better than 24%
3K rounds 4.2%−0.3 pp · Ø 4.5% better than 29%
MVPs per match 2.4−0.1 · Ø 2.5 better than 27%
4Ks and aces 72x 4K, 6 aces in 432 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 85%
Enemies flashed per round 0.23−0.10 · Ø 0.33 better than 16%
Deaths per round 68%−2 pp · Ø 70% better than 63%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +4 pp, ELO +357
= Stayed the same
K/R at 0.76, ADR at 86.9, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75). Just below the average (0.78).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −176 ELO
108 matches · 50% win rate
In match 2 of the day +46 ELO
68 matches · 47% win rate
On Wednesdays −304 ELO, win rate 44%

ampl1fier loses the most ELO on Mirage: −176 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Nuke
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2122
57% better than 47%
0.71 better than 15%
80.8 better than 27%
1.04 better than 22%
52% of 380 duels better than 34%
39% of 64 situations better than 47%
Mirage108
50% better than 21%
0.75 better than 25%
86.4 right on the average
1.05 better than 24%
53% of 372 duels better than 36%
42% of 59 situations better than 59%
Ancient80
64% better than 72%
0.84 better than 72%
95.7 better than 91%
1.22 better than 80%
58% of 298 duels better than 72%
43% of 58 situations better than 59%
Nuke33
39% better than 7%
0.75 better than 48%
85.7 better than 70%
1.03 better than 41%
56% of 155 duels better than 66%
39% of 23 situations better than 47%
Anubis19
47% better than 19%
0.73 better than 22%
82.9 better than 36%
1.03 better than 22%
58% of 74 duels better than 71%
18% of 11 situations better than 8%
Cache15
33% -
0.71 -
83.1 -
0.97-
51% of 63 duels -
25% of 8 situations -
Inferno13
62% -
0.78 -
90.7 -
1.15-
55% of 42 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ampl1fier plays

Across 584 matches ampl1fier averages K/R 0.76 and ADR 86.2; the rating across the 390 rated matches is 1.08. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 15% of level 10 · 3,500+ ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 80 matches. In 187 of 390 matches the rating was 1.10 or higher (48%), in 114 it was below 0.90. In 432 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. ampl1fier loses the most ELO on Mirage (−176 ELO, win rate 50%). Things go best from match 5 of the day (+464 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +464 ELO. Improved over the last three months: Win rate +4 pp, ELO +357. Unchanged in recent months: K/R at 0.76, ADR at 86.9, Headshots at 51%. Last 30 days: 114 matches, win rate 55%, net ELO +260.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.