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amidrlaa_

Mongolia
On FACEIT since 2024 96 matches tracked 54 matches in 30 days
Last updated:

How does amidrlaa_ play?

Rating 1.07 K/R 0.76 ADR 84.1 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 96 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 91%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.5
Knife kills 6 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 61%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 6 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 88%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, ELO +707
= Stayed the same
Clutch 1v1 at 27%
▼ Got worse
K/R −0.14, Rating −0.27, ADR −13.8, Win rate −5 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.73 (at the start 0.87). Right on the average (0.73).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
20 matches · 45% win rate
In match 1 of the day −12 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 −42 ELO, win rate 44%

amidrlaa_ loses the most ELO on Dust 2: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 3.14 · Anubis

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 88%
0.81 better than 84%
87.1 better than 82%
1.14 better than 86%
47% of 121 duels better than 30%
30% of 23 situations better than 28%
Ancient22
59% better than 78%
0.77 better than 69%
82.9 better than 66%
1.09 better than 77%
56% of 128 duels better than 80%
56% of 9 situations better than 90%
Dust 220
45% better than 31%
0.73 right on the average
83.4 better than 69%
0.98 better than 37%
58% of 106 duels better than 86%
23% of 13 situations better than 13%
Anubis13
62% -
0.83 -
89.3 -
1.22-
47% of 72 duels -
18% of 11 situations -
Inferno7
29% -
0.58 -
67.5 -
0.77-
43% of 37 duels -
0% of 2 situations -
Cache5
60% -
0.79 -
91.6 -
1.05-
58% of 24 duels -
0% of 2 situations -
Nuke5
40% -
0.76 -
83.8 -
0.97-
50% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amidrlaa_ plays

Across 96 matches amidrlaa_ averages K/R 0.76, ADR 84.1 and a rating of 1.07. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 16.7 kills per match with 56% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 96 matches with detailed stats: 17 4Ks and 6 aces. Best month by rating: August 2026 at 1.27. amidrlaa_ loses the most ELO on Dust 2 (−49 ELO, win rate 45%). Things go best in match 2 of the day (±0 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Headshots +6 pp, ELO +707. Got weaker: K/R −0.14, Rating −0.27, ADR −13.8, Win rate −5 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 27%. Last 30 days: 54 matches, win rate 54%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.