Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

amethystt

Mongolia
On FACEIT since 2025 134 matches tracked 41 matches in 30 days
ELO ▼ 79
2,836
30-day peak: 3,039
Rank SEA ▼ 154 places
#337
Mongolia #186 in Mongolia
30 days · prev. #183 · best #151
Last updated:
Next update possible in 1h 54m

How does amethystt play?

Rating 1.11 K/R 0.82 ADR 93.6 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.2
Knife kills 1 in 134 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 25x 4K, 6 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 94.3
▼ Got worse
Rating −0.05, Headshots −4 pp, Win rate −15 pp, ELO −225

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −238 ELO
42 matches · 40% win rate
On Dust 2 −138 ELO
44 matches · 61% win rate
Between 18:00 and 24:00 −97 ELO, win rate 45%
On Thursdays −20 ELO, win rate 46%

amethystt loses the most ELO from match 5 of the day: −238 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 51 · Dust 2
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 27%
0.79 better than 66%
91.9 better than 89%
1.06 better than 52%
50% of 260 duels better than 37%
38% of 24 situations right on the average
Dust 244
61% better than 77%
0.89 better than 92%
100.6 better than 97%
1.21 better than 87%
60% of 259 duels better than 86%
35% of 26 situations better than 40%
Ancient17
47% better than 27%
0.70 better than 23%
84.3 better than 60%
0.99 better than 28%
48% of 91 duels better than 26%
43% of 7 situations better than 62%
Anubis11
27% -
0.83 -
89.0 -
1.14-
60% of 70 duels -
50% of 4 situations -
Inferno4
75% -
0.85 -
93.6 -
1.20-
39% of 18 duels -
0% of 1 situations -
Nuke4
50% -
0.89 -
98.8 -
1.15-
63% of 24 duels -
0% of 1 situations -
Cache3
33% -
0.79 -
93.6 -
1.03-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How amethystt plays

Across 134 matches amethystt averages K/R 0.82, ADR 93.6 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 93.6, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 44 matches. In 69 of 134 matches the rating was 1.10 or higher (51%), in 36 it was below 0.90. In 110 matches with detailed stats: 25 4Ks and 6 aces. Best month by rating: June 2026 at 1.17. amethystt loses the most ELO from match 5 of the day (−238 ELO, win rate 40%). Things go best in match 1 of the day (+94 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +94 ELO. Got weaker: Rating −0.05, Headshots −4 pp, Win rate −15 pp, ELO −225. Unchanged in recent months: K/R at 0.81, ADR at 94.3. Last 30 days: 41 matches, win rate 44%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.