ameameameema

Hong Kong
On FACEIT since 2025 188 matches tracked 56 matches in 30 days
ELO ▲ 46
2,027
30-day peak: 2,027
Rank EU
#232,971
Hong Kong #399 in Hong Kong
Last updated:

How does ameameameema play?

Rating 0.98 K/R 0.72 ADR 78.6 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 40%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 20x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +231
= Stayed the same
K/R at 0.71, ADR at 78.6
▼ Got worse
Rating −0.05, Headshots −2 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
67 matches · 40% win rate
On Sundays −9 ELO, win rate 43%

ameameameema loses the most ELO on Mirage: −23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.17 · Mirage
  3. Reached level 10 · Anubis
  4. Longest win streak: 5 wins in a row · Dust 2
  5. Recorded match no. 100 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
40% better than 13%
0.69 better than 29%
77.4 better than 35%
0.91 better than 16%
48% of 322 duels better than 33%
45% of 33 situations better than 71%
Dust 264
58% better than 74%
0.73 right on the average
78.0 better than 37%
1.00 better than 39%
50% of 293 duels better than 46%
52% of 23 situations better than 86%
Anubis22
59% better than 78%
0.79 better than 77%
83.9 better than 70%
1.08 better than 70%
41% of 110 duels better than 7%
33% of 9 situations better than 37%
Inferno11
45% -
0.67 -
78.7 -
0.91-
48% of 46 duels -
20% of 5 situations -
Ancient10
70% -
0.73 -
76.6 -
1.01-
41% of 34 duels -
43% of 7 situations -
Nuke10
30% -
0.81 -
83.5 -
1.11-
57% of 35 duels -
56% of 9 situations -
Cache3
67% -
0.70 -
78.1 -
1.01-
73% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ameameameema plays

Across 188 matches ameameameema averages K/R 0.72, ADR 78.6 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 65 of 188 matches the rating was 1.10 or higher (35%), in 87 it was below 0.90. In 167 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. ameameameema loses the most ELO on Mirage (−23 ELO, win rate 40%). Things go best on Dust 2 (+48 ELO, win rate 58%). Match no. 4 of the day goes best: 55% win rate. Improved over the last three months: ELO +231. Got weaker: Rating −0.05, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.6. Last 30 days: 56 matches, win rate 50%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.