ameameame

China
On FACEIT since 2019 80 matches tracked 69 matches in 30 days
Last updated:

How does ameameame play?

Rating 1.22 K/R 0.86 ADR 93.1 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 80 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 2.9
Knife kills 2 in 80 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 22x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ameameame is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.87.

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
22 matches · 36% win rate

ameameame loses the most ELO on Mirage: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.30 · Nuke

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
36% better than 7%
0.84 better than 87%
88.8 better than 83%
1.18 better than 88%
63% of 126 duels better than 96%
30% of 20 situations better than 27%
Dust 219
63% better than 86%
0.87 better than 93%
99.8 better than 98%
1.26 better than 94%
65% of 108 duels better than 97%
36% of 14 situations better than 42%
Nuke13
85% -
0.93 -
97.9 -
1.33-
57% of 56 duels -
30% of 10 situations -
Ancient12
33% -
0.83 -
89.2 -
1.16-
67% of 51 duels -
25% of 12 situations -
Anubis11
64% -
0.84 -
91.2 -
1.19-
71% of 56 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ameameame plays

Across 80 matches ameameame averages K/R 0.86, ADR 93.1 and a rating of 1.22. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 41% headshots. The strongest map is Nuke with a 85% win rate in 13 matches. In 48 of 80 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 69 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: January 2026 at 1.25. ameameame loses the most ELO on Mirage (−25 ELO, win rate 36%). Last 30 days: 69 matches, win rate 54%, net ELO −445.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.