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amaterasu27

Turkmenistan
On FACEIT since 2019 462 matches tracked 28 matches in 30 days
ELO ▲ 95
3,909
30-day peak: 3,950
Rank EU ▼ 73 places
#286
Turkmenistan #1 in Turkmenistan
30 days · prev. #213 · best #205
Last updated:

How does amaterasu27 play?

Rating 1.24 (from 326 matches) K/R 0.84 ADR 87.1 from 462 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 325 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (53%).

Rounds with first kill 14%+2 pp · Ø 12% better than 80%
Opening duels won 64%+11 pp · Ø 53% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 29%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 73%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (54%).

Headshot rate 34%−20 pp · Ø 54% better than 1%
AWP share of kills 45%+32 pp · Ø 13% better than 98%
K/D 1.30+0.20 · Ø 1.10 better than 86%
Pistol kills per match 3.2 from the last 325
Knife kills 10 in 325 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.4%).

2K rounds 15.0%+0.8 pp · Ø 14.2% better than 61%
3K rounds 5.8%+1.4 pp · Ø 4.4% better than 84%
MVPs per match 2.9+0.4 · Ø 2.5 better than 77%
4Ks and aces 70x 4K, 12 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.34).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 33%
Enemies flashed per round 0.57+0.23 · Ø 0.34 better than 96%
Deaths per round 64%−7 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, ADR +5.3, Headshots +10 pp, ELO +89
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.95
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.90 (at the start 0.83). Well above the average (0.77).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −394 ELO
82 matches · 50% win rate
On Anubis −71 ELO
30 matches · 53% win rate
On Sundays −192 ELO, win rate 44%

amaterasu27 loses the most ELO in match 1 of the day: −394 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Highest rating in a match: 3.07 · Cache
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
56% better than 44%
0.88 better than 82%
90.0 better than 69%
1.28 better than 88%
64% of 649 duels better than 93%
43% of 82 situations better than 63%
Dust 274
55% better than 39%
0.84 better than 70%
89.5 better than 69%
1.22 better than 75%
63% of 402 duels better than 87%
29% of 51 situations better than 21%
Ancient52
54% better than 36%
0.83 better than 68%
84.5 better than 48%
1.21 better than 78%
64% of 198 duels better than 94%
43% of 28 situations better than 61%
Cache33
61% -
0.90 -
93.3 -
1.34-
64% of 166 duels -
27% of 15 situations -
Anubis30
53% better than 36%
0.78 better than 46%
80.2 better than 28%
1.14 better than 58%
60% of 172 duels better than 84%
21% of 14 situations better than 12%
Nuke5
40% -
0.74 -
77.4 -
1.09-
57% of 30 duels -
50% of 4 situations -
Inferno4
50% -
0.64 -
66.3 -
0.94-
52% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amaterasu27 plays

Across 462 matches amaterasu27 averages K/R 0.84 and ADR 87.1; the rating across the 326 rated matches is 1.24. Biggest strength: Opening duels won at 64%, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 34% headshots. The strongest map is Cache with a 61% win rate in 33 matches. In 191 of 325 matches the rating was 1.10 or higher (59%), in 69 it was below 0.90. In 249 matches with detailed stats: 70 4Ks and 12 aces. Best month by rating: November 2026 at 1.36. amaterasu27 loses the most ELO in match 1 of the day (−394 ELO, win rate 50%). Things go best in match 3 of the day (+361 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +361 ELO. Improved over the last three months: K/R +0.07, ADR +5.3, Headshots +10 pp, ELO +89. Got weaker: Win rate −3 pp. Last 30 days: 28 matches, win rate 61%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.