amarr

Albania
On FACEIT since 2020 109 matches tracked 109 matches in 30 days
ELO ▲ 84
3,073
30-day peak: 3,165
Rank EU ▼ 1,567 places
#5,919
Albania #41 in Albania
30 days · prev. #4,352 · best #4,038
Last updated:

How does amarr play?

Rating 0.96 K/R 0.71 ADR 79.1 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.07).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.95−0.12 · Ø 1.07 better than 10%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 29%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 19x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 75%+5 pp · Ø 70% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether amarr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 109 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −62 ELO
48 matches · 44% win rate
On Dust 2 −61 ELO
33 matches · 39% win rate
On Sundays ±0 ELO, win rate 43%

amarr loses the most ELO from match 5 of the day: −62 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 16%
0.67 better than 12%
76.0 better than 19%
0.90 better than 6%
44% of 230 duels better than 9%
42% of 12 situations better than 60%
Dust 233
39% better than 6%
0.72 better than 31%
79.4 better than 35%
0.97 better than 17%
51% of 195 duels better than 41%
58% of 12 situations better than 91%
Ancient18
78% better than 98%
0.78 better than 61%
84.3 better than 60%
1.06 right on the average
59% of 98 duels better than 84%
8% of 12 situations better than 2%
Cache11
55% -
0.73 -
82.4 -
1.04-
53% of 62 duels -
30% of 10 situations -
Inferno6
33% -
0.74 -
79.5 -
1.00-
36% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amarr plays

Across 109 matches amarr averages K/R 0.71, ADR 79.1 and a rating of 0.96. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 33 of 109 matches the rating was 1.10 or higher (30%), in 52 it was below 0.90. In 109 matches with detailed stats: 19 4Ks and 1 ace. amarr loses the most ELO from match 5 of the day (−62 ELO, win rate 44%). Last 30 days: 109 matches, win rate 50%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.