amajeeers

France
On FACEIT since 2025 483 matches tracked 186 matches in 30 days
Last updated:

How does amajeeers play?

Rating 1.13 (from 481 matches) K/R 0.82 ADR 86.8 from 483 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 481 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (403 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 77x 4K, 11 aces in 403 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +402
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.7, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 483 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
202 matches · 51% win rate
On Anubis −21 ELO
46 matches · 52% win rate
On Thursdays −65 ELO, win rate 46%

amajeeers loses the most ELO on Mirage: −101 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.49 · Mirage
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 483 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage202
51% better than 47%
0.83 better than 83%
87.9 better than 80%
1.15 better than 82%
58% of 1,036 duels better than 83%
39% of 119 situations right on the average
Dust 2136
53% better than 55%
0.84 better than 86%
89.3 better than 83%
1.17 better than 84%
57% of 653 duels better than 79%
42% of 92 situations better than 63%
Ancient56
55% better than 61%
0.77 better than 60%
81.6 better than 48%
1.05 better than 56%
57% of 274 duels better than 78%
53% of 30 situations better than 83%
Anubis46
52% better than 48%
0.79 better than 71%
83.4 better than 63%
1.10 better than 69%
54% of 242 duels better than 63%
61% of 23 situations better than 94%
Nuke25
56% right on the average
0.82 better than 78%
85.6 better than 68%
1.14 better than 77%
50% of 123 duels better than 36%
29% of 17 situations better than 26%
Inferno12
67% -
0.75 -
80.8 -
1.06-
52% of 61 duels -
50% of 4 situations -
Cache6
33% -
0.67 -
77.7 -
0.89-
55% of 29 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How amajeeers plays

Across 483 matches amajeeers averages K/R 0.82 and ADR 86.8; the rating across the 481 rated matches is 1.13. Biggest strength: Opening duels won at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 246 of 481 matches the rating was 1.10 or higher (51%), in 129 it was below 0.90. In 403 matches with detailed stats: 77 4Ks and 11 aces. Best month by rating: August 2026 at 1.35. amajeeers loses the most ELO on Mirage (−101 ELO, win rate 51%). Things go best on Dust 2 (+117 ELO, win rate 53%). Match no. 2 of the day goes best: 68% win rate, +23 ELO. Improved over the last three months: ELO +402. Got weaker: K/R −0.07, Rating −0.10, ADR −7.7, Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 186 matches, win rate 53%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.