alzie-

France
On FACEIT since 2024 459 matches tracked 244 matches in 30 days
Last updated:

How does alzie- play?

Rating 1.12 K/R 0.79 ADR 79.4 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 459 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 38%+26 pp · Ø 12% better than 98%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.4
Knife kills 4 in 459 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 68x 4K, 6 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.02−0.29 · Ø 0.31 better than 1%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +87
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 78.8, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 459 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −130 ELO
62 matches · 42% win rate
On Mirage −88 ELO
140 matches · 49% win rate
Between 6:00 and 12:00 −120 ELO, win rate 29%
On Mondays −66 ELO, win rate 39%

alzie- loses the most ELO in match 1 of the day: −130 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 61 · Cache
  2. Highest rating in a match: 2.30 · Inferno
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
49% better than 34%
0.74 better than 46%
74.5 better than 17%
1.06 better than 56%
51% of 476 duels better than 46%
39% of 117 situations better than 52%
Dust 2114
56% better than 63%
0.85 better than 87%
85.2 better than 68%
1.20 better than 86%
61% of 564 duels better than 92%
45% of 103 situations better than 69%
Anubis75
52% better than 42%
0.82 better than 81%
82.7 better than 57%
1.16 better than 82%
59% of 363 duels better than 86%
43% of 60 situations better than 62%
Ancient56
46% better than 25%
0.70 better than 23%
71.0 better than 5%
0.99 better than 29%
47% of 179 duels better than 22%
40% of 42 situations better than 53%
Inferno29
38% better than 6%
0.79 better than 57%
83.2 better than 45%
1.12 better than 55%
59% of 119 duels better than 75%
20% of 20 situations better than 11%
Cache25
60% better than 59%
0.91 better than 96%
88.2 better than 79%
1.32 better than 97%
69% of 108 duels better than 97%
54% of 24 situations better than 83%
Nuke20
40% better than 11%
0.67 better than 15%
72.2 better than 10%
0.91 better than 9%
51% of 100 duels better than 40%
20% of 15 situations better than 9%

Compared with players on the same level who have at least 15 matches on the map.

How alzie- plays

Across 459 matches alzie- averages K/R 0.79, ADR 79.4 and a rating of 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 40% headshots. The strongest map is Cache with a 60% win rate in 25 matches. In 236 of 459 matches the rating was 1.10 or higher (51%), in 127 it was below 0.90. In 383 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: June 2026 at 1.19. alzie- loses the most ELO in match 1 of the day (−130 ELO, win rate 42%). Things go best on Dust 2 (+50 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, −43 ELO. Improved over the last three months: Win rate +3 pp, ELO +87. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 78.8, Headshots at 40%. Last 30 days: 244 matches, win rate 54%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.